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In this episode we talk with Tim Plummer ( Klarna, Yelp) and Ricardo Esteves (Facebook, Klarna) about how to get unstuck in design projects, and in your design career. We learn that the good kind of stuck shows you you’re at the heart of a problem, and how to get out of the bad kind of stuck with reflection exercises, refinding inspiration and bringing the problem back to what matters— the users. They’ll also discuss how their design process evolves between B2C and B2B projects, and how game design has broadened their perspective.
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In this episode we talk with Tim Plummer ( Klarna, Yelp) and Ricardo Esteves (Facebook, Klarna) about how to get unstuck in design projects, and in your design career. We learn that the good kind of stuck shows you you’re at the heart of a problem, and how to get out of the bad kind of stuck with reflection exercises, refinding inspiration and bringing the problem back to what matters— the users. They’ll also discuss how their design process evolves between B2C and B2B projects, and how game design has broadened their perspective.