Ghost of Tsushima pushed the graphics of the PS4 Pro and got close to PS5. Welcome back, everyone. So today I just want to talk about ghosts of Tsushima. And how amazing the graphics are. This game has a lot of next gen features when it comes to graphics and how the grass and wind blows against the gainst. The background, I mean, when you're traveling and goes into Shima, it's so neat to see the grass blow, I haven't seen grass physics this good ever, like this game got it completely correct. And when you're going across the field off into the distance as a samurai, and seeing the reflections that this game does so well, often the distance with the field and the wind blowing, there's nothing like this I've seen in gaming on this level, props to the developers of ghosts of Tsushima. and developing this game with such love and such heart, when it comes to the graphics, I haven't. And there's just one scene near the beginning, where you're fighting, and you're training as a samurai, and the leaves are blowing across the fighting scene. And it's just those little touches, that really bring this game to an incredible level of what we want to see. And that's what's so amazing with this game and the samurai culture that it takes on and creates in this open world that hasn't been seen before. And the way that you call your horse. And if you sit there for a while, you'll see your horse go and grab some water in the stream even thinks about you not playing. And then when you come back, you see that they're just hanging out by the stream, enjoying the beautiful scenery that has built around this game of Go Tsushima. This is a PlayStation exclusive. I do think this has a lot to do with how the next gen is going to look. They create these features, I don't know how you can make graphics much better in this game, I know I'm going to shoot myself in the foot later on. But the way the physics work on a ps4 Pro, it's going to be take a big leap on the PS five to replicate what we see in this game. And that is props to these developers and putting that time in. And the lighting oh my gosh, the lighting in this is incredible. And that's really what brings the truth to this game is that lighting the way they used it to where they could shorten the scenery yet make it look really nice. And objects off the distance and then focus on those close objects. I love what they did there. And the ability of that changing scenery, and how it goes from nines a day. And I know that's fairly old technology when it comes to graphics. But it's well done. like seeing everything off in the distance and, and being able to see your character right there. Traveling through that scenery, they did such a good job, the lighting, I don't know what ray tracing is going to be able to do with this is on par with anything ray tracing is going to be able to do in the future. And the reflections off the armor was so well, meticulously detailed. And you can tell they spent many years designing this game. It just goes to prove that the future of gaming is all about those people who put the details in who put the time in for graphics and really creating those next gen graphics, that it doesn't just happen overnight that it takes six years of development up to that like a game like this to really etch into those final finer details, even like the footsteps in the game. And how those show up is it's just fun, amazing. And, and the faces in this game, the only thing I can think of is like eleonore type faces of how well they did the faces and really capturing the emotion of a samurai culture and then the Mongols and how they're there and they're there to conquer. And if you don't follow their ways, then they will get angry. And you can see that emotion and go Tsushima and it's very well done. I cannot stress this that is so well done. And then you feel the atmosphere, the Japanese culture, and how it just flows and ebbs and flows, especially in the beginning, we see this and they..