The environmental effects of Ghost of Tsushima are the best since Battlefield. Hey guys. So I just want to talk about the effects when it comes to goes to the shaman, how environmental effects are really going to change when it comes to the next generation of gaming. I'm really excited about how ghosts of Tsushima uses environmental effects with the wind and the leaves blowing. And kind of the last game that did this was battlefield one well, where you'd use the environmental effects and the maps would change. As you play Call of Duty really and do this. They did create a lot of maps within the game. But it wasn't necessarily on this level. battlefields last game that really brought environmental effects and goes into shame is really the first RPG I've seen where the environment changes as a leaves blow the wind in a certain direction just by just by creating that mechanic. Inside I go Tsushima, we really see a deep environmental effect there. And I think it's really neat to see that as you travel through the world, you see the lightning bugs, you see the trees move, you grab, you grab bamboo shoots to grow bamboo when you get your stuff. And even the rocks teamed to glimmer a little bit better and go such a shame of the way they've done the graphical technology. But there's bugs and the bugs even fly in that certain direction of the wind to kind of direct you in that direction when it comes to lightning bugs and you see the leaves fly over there. I haven't seen effects like this ever. And again, not on this level, especially when it comes to atmosphere. And then even the fire effects are well done in this game and you see the fire blow in a certain direction. And it changes a direction. So I'm surprised there's like not more wildfires in this game, to be honest with you, with the way all these environmental effects are interacting with each other. But from a graphical perspective, it really adds to the immersion of the experience of the Samurai atmosphere. And one thing you also see is kind of how like when the sword Glen's and the sword strike each other, you see a spark, and then you see that ability of these just things floating in the air, like cherry blossoms floating in the air in a certain direction. And when you get an A sword, finer seeing those special effects of the sparks from those fights, and then just the beauty of the flowers around you swaying in the wind, because the grass effects are very important from an environmental standpoint. And it may not be like a destructive environment, like Battlefield was more of a destructive environment, you get something and it would just completely break and or blow up. But in this game they focus on what is the wind doing, what is the weather doing, that's moving environment, that there's this natural ebb and flow to go Tsushima that just adds the experience, even it may have nothing to do with your swordfight I doesn't disregard the fact that the environment is still moving during these times. And that's how it is in real life when you're outside. Moving. Now one thing it does do, let's say you're fighting in like a flower patch, the flowers will move with how you're interacting with that certain situation or in a sword fight. So that is kind of cool, too. So it's not necessarily that you don't have any effect on the world, it's just not like you're gonna see a building fall apart. Because the technology just wasn't there during the samurai era. It was like a cannon went off. And I'm sure that's a cinematic sequence where you're attacking a fort, kind of more set, but even the clouds in the air. And the way that's utilized to kind of bring that fruition forth, to say, Hey, this is a war zone, you'll see like fire off in the distance, they'll kind of guide you to where you need to go, and the world. And as you're running all the trees and leaves will move. When it comes to your horse and traveling then you'll run across an area where all the all the flowers are just...