Mason Vera Paine Show

Ghostbusters: Spirits Unleashed – a new game for Ghostbusters fans!


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Jared Gerritzen, Head of Design and Creative at Illfonic, joins me to discuss the new game, "Ghostbusters: Spirts Unleashed” and where this game fits in the Ghostbusters time line.
For more information about Ghostbusters: Spirts Unleashed visit: Ghostbusterssu.comFollow Ghostbusters Spirts Unleashed on Twitter at: Twitter.com/GhostbustersSULike Ghostbusters: on Facebook at: Facebook.com/GhostbustersSpiritsUnleashedbyIllFonic
Note: I received a code from IllFonic, INC. for review purposes
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Jared Gerritzen - Ghostbusters Spirits Unleashed Transcription
Mason Paine: Ghostbuster's Spirits Unleashed was released on October 18th. Joining me to discuss the game and what fans can expect from this series is Head of Design and Creative at Ionic. Jared Garson, Thanks for joining me, Jared. Thank you for having me. So you've had a long career in video games. Like when did this start for you?
Jared Gerritzen: Technically it started as. Going to my cousin's house and playing Atari. But you know, I would say, I would say it was, art school and I was a, stupid kid that thought I could make a. Could make money being an artist, . And, my roommate was going to school, trying to be a, 3D animator and he decided to slum it in video games for a while.
Jared Gerritzen: He's still in video games right now, and I saw him play. he had me come to his office and he showed me this game called Counterstrike, and it was like a mod. And seeing people play together online was just this thing that. It was so amazing to me. And I remember going home and, having him show me how to make 3D models and I started using 3D to, for my graphic design stuff.
Jared Gerritzen: And then I just got good at it. And, he said, You should get into games. I could try to get you a job at the place. And I still remember saying, I don't want to be an artist though. I want to be the guy that says what game we make he is like, Good luck, man. You have to really put work in and you have to do all this stuff. And, I still got a job and it took me, you know, 20 some odd years to be the guy that's saying what you're doing. But I got to it so long, long, long road for sure. But, yeah, it's been an amazing road.
Mason Paine: I gotta know for you, What game was it that you're like, this is, this is like peak career, right?
Jared Gerritzen: Honestly it's Ghostbusters. I think that, you know, this was, a lot of my games that I've made that I was in this position, were a matter of like, Hey, someone's looking for X, Y, or Z, or, Hey, we have this thing. Let's do something with it. Predator was a game that we atonic decided to make, and so was Ghostbusters. But Predator was definitely one of those things where there was a lot of, lot of people that were saying what we can and can't do. Ghostbusters was the very first game that we set out to make, and we decided to self publish. So by us self-publishing, we're like the ones that shows everything. You know, we chose what, what we could do, what the budget was, where it would land, and all of that stuff. And we worked really closely with Ghost Core, but when we came in the game that we wanted to make, Is the game that we made. And, it's, definitely Ghostbusters. It's definitely one of those things where, you know, I saw the film when I was, a young kid in the movie theater. And I, and I, you know, that librarian seemed scared the crap outta me for years.
Jared Gerritzen: And I was like, jump to light switches because of that film. But I also was building proton packs outta cardboard. You know, for years. And, you know, I've always been a Ghostbusters fan. And so when, I joined El Phonic and we started talking about, you know, building our own, building our own thing, publishing our own game, and just the asymmetrical multiplayer thing that, that I, that I joined with El Ionic Ghostbusters was absolutely the top of my list.
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Mason Vera Paine ShowBy Mason Vera Paine, the Unabridged Millennial