Get In The Mecha

GITM 76: Rethinking Smoothness | An Animation Analysis


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Smooth is a very widely used, but also very narrow way to describe and analyse animation. This idea goes much further than the word itself; it in fact reveals a fundamental issue that exists within animation discourse. In this episode, I discuss what my problem with 'smoothness' really is as a way of looking at animation. I debate what the objective of animation is, what Akira can teach us about Japanese Animation and how varied is anime as a meta!

Staff Mentioned: Toshiaki Hontani, Tatsuyuki Tanaka, Makiko Futaki, Toshiyuki Inoue, Koji Morimoto, Hironori Tanaka, Shinya Ohira, Shinji Hashimoto.

AKIRA: The 24 Frames-Per-Second Myth by APLattanzi: https://www.youtube.com/watch?v=YtYpif-dLjI&ab_channel=APLattanzi

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My latest blog post on the 4:3 Aspect Ratio: https://getinthemecha.home.blog/2020/12/21/43-in-anime-the-aspect-ratio-gaining-significance-with-time/

For the complete show notes, visit getinthemecha.home.blog

Follow me on Twitter @GetInTheMecha for updates on the show!

Questions, corrections, complaints: [email protected]

MUSIC IN THIS PRODUCTION:

Difference by chasersgaming

8Bit Title Screen by Joth

Mandatory Overtime by Joth

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