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I love making combat encounters. I have a lot of advice on how to make them, but there's one point that I come back to more than any other:
Attack the players' STRENGTHS, not their weaknesses
By Dan Felder4.8
5555 ratings
I love making combat encounters. I have a lot of advice on how to make them, but there's one point that I come back to more than any other:
Attack the players' STRENGTHS, not their weaknesses