Game Master's Journey

GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check


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I dig into chapter 7 of the Player’s Handbook and discuss ability checks. I tell you how you can determine which ability and skill to use for a check and how to assign the DC for a check. I also touch on helping, group checks, encumbrance, and hiding in combat. Finally, I provide some insight on how to know when to ask for a roll, and when not to.
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Game Master's JourneyBy Lex Starwalker

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