XR for Business

Go XR or Go Extinct, with Super Ventures' Ori Inbar


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Regular listeners have heard plenty
of stories from Alan's numerous adventures at Augmented World Expo.
In today's episode, we go to the source of all those tales, with
AWE's co-founder and executive producer, Ori Inbar -- just ahead of
this year's summit.
Alan: Welcome to the XR for
Business Podcast with your host, Alan Smithson. I am super excited to
have our next guest today, Ori Inbar. He's a world leading expert in
the field of augmented reality industry, and he has devoted the past
decade to fostering the AR ecosystem as an entrepreneur, advisor, and
investor. He's the founder and managing partner for Super Ventures
and the CEO of AugmentedReality.org, a nonprofit that produces
Augmented World Expo, the top industry conference for AR since 2010.
To learn more about what he's doing, you can visit
augmentedreality.org and awexr.com or superventures.com.
Ori, welcome to the show, my friend.
Ori: Thank you, Alan. It's
awesome to be here.
Alan: It's so exciting to have
you. I've been waiting for this episode for so long and I just can't
wait to get right in. Maybe can you just give us your first AR
experience, and how did you get into this? You know, I watched your
2019 keynote from AWE again, and put on these these welding glasses
that you had back in 2009. You've been doing this for ten years
without any reduction in passion. And how did you get involved? Like,
what was that precipitating moment for you?
Ori: So for me, after the
startup I was working for was acquired by SFP -- and I spent seven
years there -- decided to leave and go back to my roots in startup.
And then I realized that my kids are always stuck in front of a
screen, computer screen or playing video games. And on one hand, it
felt like we cannot really change the future. But I was trying to
look for a way for kids -- and adults -- to kind of interact with the
real world, like we did as kids. But by adding some of the things
that attract kids and adults to computers and to video games and to
social media and kind of merge it into reality. And at that time, I
thought I kind of invented something new. But then upon some
research, I realized there's a term for it, it's called augmented
reality, it's been around for many decades. But it was hidden in labs
in a few places around the world. So the mission immediately became
to find a way to bring it to the mainstream, to the masses. And then
the iPhone was announced and it felt like finally we have an ideal
device to deliver augmented reality to everyone, because they already
have it in their pockets. Of course, from there the path was very
long and arduous and still is. But I think we're starting to see some
of the fruits in the last couple of years where a bunch of new
applications -- whether it's for enterprise or for consumers -- are
hitting the market and are actually showing value. So it seems like
we're definitely on the path to making it mainstream.
Alan: My first AWE was three
years ago and I remember it was amazing to me, because I went to
Silicon Valley VR meet-up or SVVR, and it was mainly VR. And then I
went to AWE and it was a lot of augmented reality, and glasses, and
there was companies there making glasses that looked like aliens had
built them. And it felt really clunky. I almost had this feeling like
this is really cool, I can see where it's going, but it's not quite
there. And it's it's just not ready for the real world, in my
opinion. But you go back this year and everything is actually,
Porsche’s using this and Lockheed Martin is using it. Huge
companies not only are done with their pilot phase, but they're
rolling it out at scale. So what do you think has happened in the
last three years to take it from a cottage industry to something
that's in the billions of dollars?
Ori: Actually, if you take it
bac
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XR for BusinessBy Alan Smithson from MetaVRse

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