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On this week's Tavern Talk, DMDaddy Mike is joined by the creator of the Zephyrel Obsidan, Victor Riccio! The two chat about the campaign so far, his first D&D character and their shared modeling history.
With the Fleabags inching closer to the liberation of the city, they must brave the ambered docks ward to investigate rumors of the Rebis. Will they find more than they bargained for with tears in reality becoming more dangerous by the day?
The Lanterns of Waterdeep meet with their old patron Marion Stonehill who tells them to go to Hell. Marion has key information about Reginald Thorpe and his connections with Mephistopholies. Will the Lanterns be able to go to hell and back unharmed?
On this week on Tavern Talk, DMDaddy Mike gets to chat with two of his oldest friends Benjamin Andrew Moore and Jakob Free about their comic Deadscreen. With nearly 2 decades of friendship, these fools go deep into the group chat lore, the importance of having straight friends and where to donate for the next Deadscreen Kickstarter.Pledge to Deadscreen Kickstarter: https://www.kickstarter.com/projects/deadscreen2/deadscreen-1-2-a-killer-whodunit-about-the-gaming-industry
The Ho.e.s. escape the 4th Layer of the Chasm but lose Meramac in the chaos! Before they can muster a rescue party, they absolutely need to put on a drag brunch performance. Family reunions! Secret Crushes! New Wigs! Everything is happening at the Well Hung Lantern Inn!
The Fleabags are looking for another Warforged! This time, the murderous Eight is captured by a wild griffon. Will they get him back to save the city before more tears threaten the city?
Waterdeep is under attack and Aganis just woke up! The Lanterns rush to the home of Aganis' son Halavaster Quillborne in hopes of saving him before Sarkos eats him alive.
On this week's Tavern Talk, DMDaddy Mike is joined by the funniest board game producer this side of Faerun: Kyle Shire. Kyle chats about the state of the TTRPG community, his time at Critical Role and his newest board game; Queen by Midnight.
Lost on the fourth layer of the chasm, the Ho.e.s. have lost Meramac, Selene & Pebble, but may find something more than they've bargained for.
The Fleabags are sitting on a powderkeg! The centaurs of the Spring Branch are leaderless and in an effort to secure power they are holding people hostage. Will the Fleabags be able to prevent a conflict? Or will unseen forces prevent them from saving the day?
From the publisher's feed