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Hey there, goblins! 👽 First things first: the video element failed this week, so you get to enjoy a nice, static 'sorry' message while you listen to our beautiful voices. Blame the tech gremlins!
Once you get past the lack of moving pictures, Erik and Robert are diving into the massive Starfinder 2e Galactic Ancestries book to bring you another "Goblin 10". We are ranking our Top 10 favorite Starfinder ancestries from the book, covering everything from anthropomorphic space animals and "goo girls" to why Robert thinks space goblins are the absolute best choice.
In this episode:
What We Played: Erik is GMing a fully converted 2e version of Rise of the Runelords and Robert runs Prey for Death on Foundry VTT.
Life Updates: Erik got a new joband Robert is doing miniature painting commissions to fund a trip to Utah.
Honorable Mentions: We discuss space crabs, Trox, and other weird heritages before getting to the main list.
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Hey there, goblins! Today we are diving into the entirety of Lost Omens: Hellfire Dispatches. This book is a highly specific, snapshot-in-time look at the active war front between the diabolical nation of Cheliax and the freedom-loving Andoran. While the lore is incredibly niche, the crunch is completely evergreen for your campaigns.
We break down our favorite regions, troops, and archetypes, exploring what works and what falls flat.
In this episode:
Life Updates: Eric recounts his very first official Pathfinder Society game featuring a three-part haunt. Robert shows off his Grimdark Demon Prince of Slaanesh mini and preps for a desert vacation.
Patreon Drop: We announce our upcoming new custom adventure, codenamed "Spore"!
The Hell Knight Overhaul: We dive into the massively improved Hell Knight archetype, covering the Mortification feat and the specific benefits of the Order of the Chain and Order of the Godclaw.
Absalom's Politics: We review the "fixed" Absalom Dandy and explain why the Starstone Aspirant feels completely out of place.
Nidal & Isger: We gush over the badass Nidalese Horse Lord archetype and debate the art (but praise the mechanics) of the Sister of the Golden Erinyes.
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Hey there, goblins! 👽 Today on Goblin Salvage Rites, we are trying out a brand new format! Instead of just reviewing an Adventure Path, we are diving deep into the Season of Ghosts Player's Guide and building characters specifically designed to thrive in this rural horror campaign.
We cover the unique four-act (Ki-sho-ten-ketsu) structure of this AP, why it focuses on compassion and reputation, and why you definitely shouldn't bring a Gunslinger to Willowshire.
Then, we unleash the builds:
Robert’s Thrown Weapon Masters: An optimized dual-wielding Shuriken Swashbuckler (because Rogues actually suck at thrown weapons) and a hilarious Barbarian that throws literal tables at ghosts.
Erik’s Three Brothers: A trio of siblings tied to the local tea house, featuring an "Imposter Syndrome" Thaumaturge, a Guardian/Exemplar linebacker who plays janky support, and a Half-Elf Magus who is slowly going feral.
In this episode:
What We Played: Erik's Pulp Fiction-style session in Agents of Edgewatch, surviving Cryptobiosis in Starfinder 2e, and Robert's level 14 Prey for Death assassination mission.
AP Breakdown: Spoiler-free expectations for Season of Ghosts.
Character Concepts: How to tie your backgrounds perfectly into the town's lore.
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Credit: u/rloetheloser on reddit for the trenchoat goblin.
Hey there, goblins! This week, we got our hands on the Dark Archive Remastered (well, a "grubby little PDF" of it). But instead of just listing patch notes—because Paizo didn't give us a changelog—we are doing a deep dive into the philosophy of this book.
We discuss why Dark Archive is actually "eight novellas in a trench coat," why the Psychic is mechanically just a Barbarian for your brain, and the fundamental difference between Arcane (Science) and Occult (Vibes).
In this episode:
What We Played: Robert takes on the Red Mantis assassins in Pray for Death, and Erik struggles through his first high-level Foundry game in Claws of the Tyrant.
The Structure: Why Dark Archive is the hardest PF2e book to navigate (and how to fix your mindset).
Class Deep Dives: The "Load Bearing Walls" of the Thaumaturge and Psychic.
The Weird Stuff: Rumored Cryptids, Living Vessels, and why this book feels like Powered by the Apocalypse smuggled into Pathfinder.
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Links to the builds:
- Erik: https://pathbuilder2e.com/launch.html?build=1351963
- Robert: https://pathbuilder2e.com/launch.html?build=1351964
Hey there, goblins! 👽 Robert is back (minus one colon) and feeling great!. Today, we are doubling down on the Lost Omens: Draconic Codex to show you exactly how to build characters using this massive new book.
We use our "Three Modes of Play" framework (Encounter, Exploration, Downtime) to build two wildly different characters:
Erik's Build: "Caduceus, The Pearl of Tangle Brier"—a Pearl Dragonet Barbarian who rides a bouncing drake and slowly transforms into a swamp demon.
Robert's Build: A Halfling Jester Swashbuckler who forms a pact with a Mocking Dragon to bully tyrants and eventually becomes a terrifying Assassin.
In this episode:
Life Update: Robert’s recovery surgery and return to the mic.
What We Played: Erik preps a Fallout-style survival horror game in Claws of the Tyrant, and Robert runs high-level Foundry games to buy his GM some time.
Giveaway: We are giving away a copy of Player Core 2 to our Patrons!.
Story Time: Stick around to the very end to hear Erik read a short story about his new dragon character.
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Hey there, goblins! 👽 We're diving into the new Starfinder Monster Core, and this book is a "kitchen sink" of sci-fi goodness. It's packed with aliens, kaiju, space whales, and... Cthulhu-birthing cults? This is our first-reaction, top-ten list of the weirdest and coolest creatures in the new book.
BIG NEWS! EriK is now a professional GM! Check out our new $30 Patreon tier to join a monthly TTRPG one-shot run by EriK on Foundry.
Before the deep dive, we cover "What We Played." Erik ran a Disney-themed Peter Pan one-shot where the pets were the heroes (and Captain Hook's mother was the villain). Robert is speed-running Blood Lords and has discovered the secret power of the Dog Slicer.
Then, we give our top picks from Monster Core. We cover:
The Omen: Giant space whales you can live inside (hello, Treasure Planet!).
Space Nymphs: A brilliant replacement for "sci-fi bugs," these are fey spirits for asteroids, black holes, and dwarf stars.
The Akashic Dragon: An occult dragon connected to a dimension of all knowledge and experience.
The Kaiocore: How to run a Godzilla-sized monster as a series of high-level hazards, not a stat block.
The Midwives: A 13-member cult that helped birth a Cthulhu-like being from a planet.
Paradox 17: A monster that is literally the concept of simulation theory... and Paizo gave it a 22nd-level stat block.
The Babylon 5 Pick: Erik's #1 choice for a collection of monsters to replicate the show's factions.
Is this book a must-buy? Let's find out.
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🔗Link to template to follow allong: https://pricey-algebra-b31.notion.site/World-building-Template-2b7a99d780be80b8a8fed64b3d6454f5?source=copy_link
Hey there, goblins! Worldbuilding is a massive topic, but today we’re cutting through the noise. We’re distinguishing between "Worldbuilding for Use" (getting a game to the table) and "Worldbuilding for Self-Indulgence" (writing lore that no one will ever see).
We’ve created a 10-Question Framework to help you build a playable, lived-in setting without getting overwhelmed. We cover:
Purpose: Is this for a one-shot or a level 1-20 campaign?
Theme: Why you need ONE core theme (and 3 micro-themes).
The Kitchen Sink: The debate between focused settings (like Ravenloft) vs. everything-goes settings (like Golarion).
The Details: Hard vs. Soft magic, scarcity economies, and pop-culture inspirations.
Plus: We announce our new $30 Patreon tier where YOU can play in a monthly game run by Eric!
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Hey there, goblins! 👽 The dragons are finally nigh! We are reviewing the massive new Lost Omens: Draconic Codex, a 240-page "chunky boy" that completely reimagines dragons for Pathfinder 2e. From new anatomies to dragon gods, this book is packed with lore and crunch.
Update: Our new $30 Pro-GM Patreon tier is already full for the first table!. Check the links to join the waitlist or hop into our Discord to find other community games.
In this episode:
What We Played: Eric runs a Starfinder 2e playtest involving PETA in space (and animals that want to be eaten) , and Robert mirrors scenes in Agents of Edgewatch while prepping for a spooky carnival.
The Book: We discuss the massive physical fold-out art pages , the new "Dragon Pacts" subsystem , and why the Dragonblood Ancestry might be a little too powerful at level 1.
Top Picks: We rank our favorite things, including the Time Dragon (the time police), the Mocking Dragon (the jester of dragons) , and the Pearl Dragon (the round, lucky boy).
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Hey there, goblins! We're back! After a two-month hiatus, we're here to explain where we've been and dive into one of our favorite topics: how to build the perfect one-shot. This isn't just theory—it's our six essential, practical tips for crafting a complete and unforgettable TTRPG experience in a single session.
A Strong Start: Learn the one-sentence method to focus your entire adventure.
Shared History: The simple trick to get the action started faster and make your party feel like a team.
Memorable NPCs: Why you only need two key characters to make your world feel alive.
Time Clocks: How to use in-game and real-world pressure to create excitement and force dramatic decisions.
One Great Encounter: Design a single, dynamic combat that changes mid-fight and goes beyond just killing monsters.
The #1 Pitfall: Discover the common adventure element you should almost always avoid to keep the game moving.
Ready to run the most focused and fun one-shot of your life? Let's get started.
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Hey there, goblins! 👹 This week, we're doing a deep dive into one of the most unique parts of Pathfinder 2E: Focus Spells! But first... you asked for it, so you're getting it. We spend a good chunk of time recounting the absolutely WILD and epic moments from our recent games. We're talking...
Edge Watch: The lynchpin of a three-year campaign is revealed!
Rise of the Runelords: An emotional cliffhanger involving family drama, a soup ladle, and a goblin siege!
Delta Green: A cinematic firefight at a strip mine!
After we recover from all that, we get focused! 🧐 We break down what Focus Spells are, how they've changed in the remaster, and why they're so important for defining your character's power fantasy. Then, we go class-by-class through the Player Core 1 and pick our absolute favorite, most flavorful, and most powerful Focus Spells for Bards, Clerics, Druids, Rangers, Witches, and Wizards.
Grab your spellbook and get ready to salvage the best damn spells in the game! ✨
00:00:00 Intro & Preshow Banter
00:05:36 What We've Been Playing (The Epic Sessions!) 🎲
00:24:53 What ARE Focus Spells & Why Do They Matter? 📜
00:35:08 Best Bard Spells 🎶
00:45:11 Best Cleric Spells 🙏
01:01:28 Best Druid Spells 🌿
01:10:45 Best Ranger Spells 🏹
01:25:55 Best Witch Spells 🧙♀️
01:33:43 Best Wizard Spells 🔮
01:46:53 Final Thoughts & Goblin Shenanigans
From the publisher's feed