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We’re doing something different this episode. Your host Nico Vereecke conducts a jam session with Tim Cotten, Matt Dion, and David Amor about the future of gaming. We explore the concept of Massively Interactive Live Events (MILES) and how their ideas could be applied to fully on-chain gaming. We discuss the challenges of hidden information in on-chain games and the potential solutions, such as using zero-knowledge proofs. Tim introduces the concept of AutoRPG, an autonomous AI system for building and managing game worlds. Finally, we dive deep into the idea of decentralized AI models as game masters in autonomous worlds.
Key Takeaways:
Blaseball: https://www.youtube.com/watch?v=Y5t8DwnDE1k&ab_channel=PeopleMakeGames
Join the FOGDAO Discord
Watch the episode on YouTube
Follow the Future of Gaming: Twitter | LinkedIn
We’re doing something different this episode. Your host Nico Vereecke conducts a jam session with Tim Cotten, Matt Dion, and David Amor about the future of gaming. We explore the concept of Massively Interactive Live Events (MILES) and how their ideas could be applied to fully on-chain gaming. We discuss the challenges of hidden information in on-chain games and the potential solutions, such as using zero-knowledge proofs. Tim introduces the concept of AutoRPG, an autonomous AI system for building and managing game worlds. Finally, we dive deep into the idea of decentralized AI models as game masters in autonomous worlds.
Key Takeaways:
Blaseball: https://www.youtube.com/watch?v=Y5t8DwnDE1k&ab_channel=PeopleMakeGames
Join the FOGDAO Discord
Watch the episode on YouTube
Follow the Future of Gaming: Twitter | LinkedIn