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Working Group MASTICATE turns up the heat, casing the homes of Avalon Gardens’ leadership and peeling back the layers of their secrets. When a dried-up weed plant nearly sends Drummond spiraling, it’s clear they’re sniffing down the right trail. Frank and Graham embark on a redemption tour of breaking and entering—and come away with a disturbing question: why does a dispensary need ten ex-military guards and six burner phones?
Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this document are ©Game Night Gentlemen, excepting those elements that are components of the Delta Green intellectual property.
The theme music is "Tension Horror Theme" by ArctSound via Pixabay.
By Game Night Gentlemen5
33 ratings
Working Group MASTICATE turns up the heat, casing the homes of Avalon Gardens’ leadership and peeling back the layers of their secrets. When a dried-up weed plant nearly sends Drummond spiraling, it’s clear they’re sniffing down the right trail. Frank and Graham embark on a redemption tour of breaking and entering—and come away with a disturbing question: why does a dispensary need ten ex-military guards and six burner phones?
Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this document are ©Game Night Gentlemen, excepting those elements that are components of the Delta Green intellectual property.
The theme music is "Tension Horror Theme" by ArctSound via Pixabay.