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Google Cloud Platform Podcast: Improbable with Rob Whitehead


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You might have heard about Improbable teaming up with Google Cloud (https://cloudplatform.googleblog.com/2016/12/google-partners-with-improbable-to.html),
and you might want to know more about it. Well, this episode is for you!
Rob Whitehead (https://twitter.com/rjfwhite), CTO and co-founder of Improbable, joins the podcast to explain to
your co-hosts, Mark (https://twitter.com/Neurotic) and Francesc (https://twitter.com/francesc),
everything there is to know about Improbable, SpatialOS, and their relationship to Google Cloud Platform.
About Rob
Rob Whitehead (https://twitter.com/rjfwhite) co-founded Improbable (https://improbable.io/)
in the summer of 2012 with a fellow Cambridge classmate, with the goal of creating a technology
to digitally recreate and fully simulate the real and virtual worlds using the massive
computational power of the cloud.
In a previous life, he was an indie iOS developer, and an arms dealer in Second Life!
Cool thing of the week
* Google Cloud Endpoints now generally available: a fast, scalable API gateway blog post (https://cloudplatform.googleblog.com/2017/02/Google-Cloud-Endpoints-now-GA-a-fast-scalable-API-gateway.html)
* Introducing Cloud Spanner: a global database service for mission-critical applications blog post (https://cloudplatform.googleblog.com/2017/02/introducing-Cloud-Spanner-a-global-database-service-for-mission-critical-applications.html)
* Inside Cloud Spanner and the CAP Theorem white paper (https://cloudplatform.googleblog.com/2017/02/inside-Cloud-Spanner-and-the-CAP-Theorem.html)
Interview
* Google partners with Improbable to support next generation of video games blog post (https://cloudplatform.googleblog.com/2016/12/google-partners-with-improbable-to.html).
* Improbable improbable.io (https://improbable.io/)
* SpatialOS docs (https://spatialos.improbable.io/)
(../images/post/improbable-screenshot.png)
A collision of two fully customized ships flying through the procedurally generated and persistent
universe of Worlds Adrift, a game developed on SpatialOS.
Read about the game’s origin story (https://spatialos.improbable.io/games/worlds-adrift-prototype-by-bossa-studios)
and technical details of its physics (https://www.worldsadrift.com/blog/ships-physics/).
* Join the SpatialOS Games Alpha here (https://spatialos.improbable.io/get-spatialos)
* The source code for the SpatialOS Hello world tutorial GitHub (https://github.com/spatialos/HelloWorld)
* Running CoreOS Container Linux on Google Compute Engine CoreOS docs (https://coreos.com/os/docs/latest/booting-on-google-compute-engine.html)
* SpatialOS also use gRPC (http://www.grpc.io/) and Bazel (https://bazel.build/).
* What we found when we simulated the backbone of the entire Internet on SpatialOS blog post (https://improbable.io/2016/03/24/what-we-found-when-we-simulated-the-backbone-of-the-entire-internet-on-spatialos)
Question of the week
How can I resize a persistent disk?
* Adding or Resizing Persistent Disks docs (https://cloud.google.com/compute/docs/disks/add-persistent-disk)
Were will we be?
Mark will be at GDC (http://www.gdconf.com/) and afterwards he’ll be speaking at
Cloud NEXT (https://cloudnext.withgoogle.com/schedule#target=building-massive-online-worlds-with-spatialos-and-google-cloud-platform-0cb0ec52-b735-4403-9fc5-071f1759dd1c), both in San Francisco.
Francesc will speak tomorrow at the Go 1.8 release party (https://www.meetup.com/golangsf/events/236673793/)
in San Francisco. A bit later he’ll also be at Gophercon India (http://www.gophercon.in).(http://feeds.feedburner.com/~r/GcpPodcast/~4/8yYHu32tcys)
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