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A D&D Campaign - The team start there journey back to Vasserdell only to be halted by some hesitant but hostile farmers. After some unfortunate interrogation Gully manages to save Bjorn restoring his alignment back to Neutral Good. They travel safely back to Vasserdell and meet with a captain to help them sneak back into the city. When returning to there guild hall they identify a peculiar business that Brickly has derived in the parties absence.
By William JohnsonA D&D Campaign - The team start there journey back to Vasserdell only to be halted by some hesitant but hostile farmers. After some unfortunate interrogation Gully manages to save Bjorn restoring his alignment back to Neutral Good. They travel safely back to Vasserdell and meet with a captain to help them sneak back into the city. When returning to there guild hall they identify a peculiar business that Brickly has derived in the parties absence.