After the presentation of the imminent Nintendo Switch game, technical director from Nomada Studio talks to us in Madrid about the team's original vision, frame by frame animation, Conrad Roset's ideas or making a game about sorrow.
After the presentation of the imminent Nintendo Switch game, technical director from Nomada Studio talks to us in Madrid about the team's original vision, frame by frame animation, Conrad Roset's ideas or making a game about sorrow.