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The Grid Snaps Podcast returns from a two week hiatus (sorry everyone!) with an interview with technical artist Gwen Frey, founding member of indie developer The Molasses Flood. Gwen discusses her early career working on MMO projects, eventually transitioning to AAA action game development on Bioshock Infinite with Irrational Games. Next, we ask Gwen about the Molasses Flood, including their succesful debut game, The Flame in the Flood. Finally, we conclude with a bit of information on Gwen's newest game, KINE, as well as a brief discussion about personal health in the game industry.
By Rob HowardThe Grid Snaps Podcast returns from a two week hiatus (sorry everyone!) with an interview with technical artist Gwen Frey, founding member of indie developer The Molasses Flood. Gwen discusses her early career working on MMO projects, eventually transitioning to AAA action game development on Bioshock Infinite with Irrational Games. Next, we ask Gwen about the Molasses Flood, including their succesful debut game, The Flame in the Flood. Finally, we conclude with a bit of information on Gwen's newest game, KINE, as well as a brief discussion about personal health in the game industry.