The Drawing Room

GSPC Episode #28: Prey 2 with Lead World Designer Nathan Cheever


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Gamers who grew up in the 1990s and early 2000s remember Prey, the long awaited 3D Realms title that almost became vaporware. Fortunately, Human Head Studios finished the game in 2006, and everyone expected a sequel to the first person shooter classic.


That sequel was supposed to be Prey 2, which promised to break new ground in vertical level design, visuals, and bounty hunter gameplay. Alas, this game never made it into the public's hands. Rob joined the Prey 2 project in early 2011 as a level scripter, working closely with Nathan Cheever who was the Lead World Designer at Human Head Studios at the time. The two share their experiences on the project, discussing its design, systems, and how they keep the legacy of a cancelled project alive. 


Topics covered:

Nathan's early career

Prey 2's origins

Prey 2 influences

Rob's favorite Prey 2 weapon, sort of!

Rob's favorite Prey 2 game system

Nathan's Prey 2 deep dives on Gamasutra:

http://gamasutra.com/blogs/NathanCheever/20180514/318037/Revealing_Regions_8722_Prey_2s_Locktown.php

http://gamasutra.com/blogs/NathanCheever/20180426/315691/Revealing_Regions_8722_Prey_2s_Bowery.php

Alien Noire, the fan site dedicated to Prey 2:

http://www.aliennoire.com/home/

Prey 2 Gameplay:

https://www.youtube.com/watch?v=BPkHZfjK5z4

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The Drawing RoomBy Rob Howard