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Patrick joins us at *a secret undisclosed location* (a mobile setup was used, hence the slightly lower sound quality!) to talk to us about the following game design topics:
Part 1: Service to the Player and Metal Gear: Rob discusses how his "service to the player" concept is utilized in the Metal Gear Solid series, starting with the PSP game Mobile Ops, leading all the way to the Phantom Pain.
Part 2: Patrick and Rob talk about the classic Taito series Rastan and its design triumphs and missteps.
Patrick joins us at *a secret undisclosed location* (a mobile setup was used, hence the slightly lower sound quality!) to talk to us about the following game design topics:
Part 1: Service to the Player and Metal Gear: Rob discusses how his "service to the player" concept is utilized in the Metal Gear Solid series, starting with the PSP game Mobile Ops, leading all the way to the Phantom Pain.
Part 2: Patrick and Rob talk about the classic Taito series Rastan and its design triumphs and missteps.