Ghost Light Dice

Gunslinger's Gateway #20: Silence of the Bells


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This week on Gunslinger's Gateway: The party has finally rescued Silas Garner...although does it count as "rescuing" when they're all still stuck in the deepest level of Seepridge mines? They have to find a way to climb up to the third level, and plan their final escape. But once they get there, how will they sneak past the Beaconeers that patrol the mine, guarding the citizens of Seepridge? And who (or what) else might they find while they're trapped down here?

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