Realtime Roots

Hannah Watts | Principle Environment Artist at Crop Circle Games on her roots in senior mentorship & the various forms her work and tools take depending on the realtime mediums


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Hannah's work has ranged from AAA production at Ubisoft reflections to smaller, independent titles at Coatsink with many side projects and team collaborations along the journey.

In this discussion, we talk about her approach to seniority and how Hannah's developed her approach to feedback over the years.

We dive into what she looks for in studios and elements of company culture she believes all teams should have.

Throughout her time in industry she's transitioned across multiple 3D roles and constantly looks to improve her techniques and processes whether it be through the latest technology or refining her traditional art skills.

The conversation covers a lot of great ground ranging from technical discussion, to mentoring & to thoughts about the current games industry so I hope you get a lot of value out of this conversation with Hannah Watts.

About Hannah Watts
Website: https://hannahwatts.artstation.com/
Twitter: https://twitter.com/IrradiatedCat

About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley

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Realtime RootsBy Peter Bottomley