Interview with Joshua BishopRobyShow notes:
- 0:32 - In the second episode of a two-part series, I interview Joshua BishopRoby, the designer of Full Light, Full Steam.
1:33 - This show is a member of the Gaming Broadcast Network.1:41 - We start off talking about our awesome time at Gamex 2007.6:57 - I start grilling Josh about his steampunk space opera game, Full Light, Full Steam.17:01 - We move on to talking about Josh's next game, Sons of Liberty (which is Dynasty Warriors meets the American Revolution), and the playtesting process.26:00 - We take a right turn into theory to talk about what RPG rules bring to social interaction, using 1001 Nights, Polaris, and Heads of State as examples (and forgetting to mention Bacchanal).33:30 - I pry details out of Josh about the playtesting group he is part of.37:03 - We ruthlessly pimp NerdSoCal.41:16 - The show is part of the Gaming Podcast Network.41:26 - Parting shots: In three weeks I'll be at Go Play Northwest. Don't forget about A Fistful of Games. And thank you so much to everyone who came out to Gamex.--PaulDiscuss this episode in the HG,WT forum