PixelCG Podcast

HD - Mental Ray Production Library | Compositing 3d elements.


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In this session we will have a closer look at how to use the mip Shaders, in particular the mip_rayswitch_environment, the mip_cameramap, and the mip_mirrorball
to composite 3d elements onto a live action background.
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PixelCG PodcastBy Ashraf Aiad