HD - Mental Ray Production Library | mip_binaryproxy.
In this session we will have a closer look at the mip_binaryproxy and how to use it as an object holder for a complex geometry that will only appear at render time
HD - Mental Ray Production Library | mip_binaryproxy.
In this session we will have a closer look at the mip_binaryproxy and how to use it as an object holder for a complex geometry that will only appear at render time