Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
January 21, 2010HD - Mental Ray Production Library | mip_gamma_gain.7 minutesPlayIn this session we will have a closer look at how to use the mip Shaders, in particular the mip_gamma_gain.This is a simple Shader that can be utilized to allow a linear workflow. It can be used either on a texture or on the entire render....moreShareView all episodesBy Ashraf AiadJanuary 21, 2010HD - Mental Ray Production Library | mip_gamma_gain.7 minutesPlayIn this session we will have a closer look at how to use the mip Shaders, in particular the mip_gamma_gain.This is a simple Shader that can be utilized to allow a linear workflow. It can be used either on a texture or on the entire render....more
In this session we will have a closer look at how to use the mip Shaders, in particular the mip_gamma_gain.This is a simple Shader that can be utilized to allow a linear workflow. It can be used either on a texture or on the entire render.
January 21, 2010HD - Mental Ray Production Library | mip_gamma_gain.7 minutesPlayIn this session we will have a closer look at how to use the mip Shaders, in particular the mip_gamma_gain.This is a simple Shader that can be utilized to allow a linear workflow. It can be used either on a texture or on the entire render....more
In this session we will have a closer look at how to use the mip Shaders, in particular the mip_gamma_gain.This is a simple Shader that can be utilized to allow a linear workflow. It can be used either on a texture or on the entire render.