PixelCG Podcast

HD - Mental Ray Production Library | mip_grayball.


Listen Later

In this session we will have a closer look at how to use the mip Shaders, in particular the mip_grayball.
This is a simple Shader that can be utilized to shade an object via a texture file, very similar to the behavior of Mudbox lit Sphere material.
With this workflow you can achieve the same look that you have in any 3D package, just by using a simple rendered sphere.
...more
View all episodesView all episodes
Download on the App Store

PixelCG PodcastBy Ashraf Aiad