PixelCG Podcast

HD - Mental Ray Production Library | mip_render_subset.


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In this session we will have a closer look at how to use the mip Shaders, in particular the mip_render_subset.
This lens Shader will allow us to re-render an element of your scene without the need to render the entire file.
Elements can be defined by an object name or a single material Shader.
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PixelCG PodcastBy Ashraf Aiad