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“A hex crawl is really just a dungeon where every room has six exits.” -Eric Hoffman
“(dumb stares)” -Jason and Jose
They’re back! After a long hiatus, Jason, Eric and Jose have returned to service all of your hex-crawling needs! In Episode 5 of Hex Talk, the guys answer some questions from a long-time fan (Cody loves our nuggets), and they reveal their new shared-GM hex-crawl setting, The Forlorn Shores. The guys discuss why and how they created the Forlorn Shores, detail how each GM manages their respective areas, and laugh about first-session follies. If you enjoy this episode, leave a review and let the Hex Talk guys know what else you want to hear!
Hex Talk Podcast:
5
1010 ratings
“A hex crawl is really just a dungeon where every room has six exits.” -Eric Hoffman
“(dumb stares)” -Jason and Jose
They’re back! After a long hiatus, Jason, Eric and Jose have returned to service all of your hex-crawling needs! In Episode 5 of Hex Talk, the guys answer some questions from a long-time fan (Cody loves our nuggets), and they reveal their new shared-GM hex-crawl setting, The Forlorn Shores. The guys discuss why and how they created the Forlorn Shores, detail how each GM manages their respective areas, and laugh about first-session follies. If you enjoy this episode, leave a review and let the Hex Talk guys know what else you want to hear!
Hex Talk Podcast: