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By HiBRiD Roleplaying Game
The podcast currently has 32 episodes available.
So what did the investigators find? What is happening back at the camp? What is Johnny Parkour going to do? Will Dr. Alex get to finish his Cheetos? WIll Roger survive the night and make it to retirement? Will red-shirted Joel the Cameraman survive the next action scene?
Find out in this, our 4th of 5 episodes produced by our collaborative effort between Brad Younie from Carnivore Games (who will be our intrepid Director running his game The Unexplained, a FUDGE game setting of paranormal investigation), Tony from A Fool's Quest, Aaron from Level up You Gaming, Jerome from D20 to Curtain, and last but by no means list, Scott and Bill from the Dungeon Masters Dojo!
Sites where each of the other 4 episodes may be heard:
Additional Project Links to our Episode Contributors:
A Fool's Quest
Level Up Your Gaming
D20 to Curtain
Brad Younie
Dungeon Master's Dojo:
Hey Everyone...
Wonder why the radio silence? Listen to our quick episode where I catch everyone up with the state of the game and announce my new project:
A cross-podcast Live Play featuring
The first episode of our 5 part series drops tomorrow on http://afoolsquest.com and each one of our podcasts will drop an episode each week in October, with the grand finale episode tp be presented on Halloweeen by the organizer of our production, our friends at the Dungeon Master's Dojo!
Many players who have only known the 5E game system and video games are trapped within the paradigm of emphasizing character abilities, and character ability optimization. In this episode, Hujraat discusses the barriers he encountered when attempting to start to move his players away from this paradigm and how he implemented the Ite' Gaming Engine to do so. He then provides tools and advice to help you implement the Ite' Gaming Engine in phases to slowly help the players you direct to adjust and ultimately accept a similar shift to a new gaming paradigm as well.
In this episode, Hujraat discusses how to adjust the encounters you have designed on the fly during the game and provides an example.
In this episode, Hujraat continues his discussion on encounter design that he began in the previous episode by going through the process of designing a combat encounter.
In this episode, Hujraat designs an encounter in live time to provide a specific example of to use the Rule of 10 in the medium time frame for Encounter Design.
In this episode, Hujraat describes the what HiBRiD Rule of Ten is and how you can use it to manage your time in one of three time frames, a short time frame for directing Action Scenes (Encounters), a mid-range time frame for Encounter Design, and a long-term time frame for World Building. It also provides three examples of using the Rule of 10 in the short time frame.
The podcast currently has 32 episodes available.