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Gaming is one of the most profitable industries in China’s tech sector. It’s the cash cow powering the rise of Tencent, the multi-billion dollar firm behind WeChat. It's also an industry with some of the most notorious examples of copying, but also the most stringent rules -- which Chinese game developers and gamers tirelessly find creative workarounds for.
China is the largest gaming market in the world by revenue, raking in almost $40 billion last year, despite a 9-month licensing freeze that prevented game developers from monetizing new games. But as the Chinese government rolls out more rules to increase controls on an already tightly regulated market -- banning blood, mahjong games, and more -- what will happen to China's vibrant gaming community, and how will tighter content restrictions impact the country's game developers?
Topics covered in this episode:
Publication numbers and censorship
Copycat products and Chinese game quality
Creative freedom and the future of gaming in China
Guests:
Haohai and Li Motian, two hardcore gamers based in China
Daniel Ahmad, senior analyst at market research and consultancy firm Niko Partners
Wang Miaoyi, a Beijing-based independent game developer
Hosts: Eva Xiao & Tom Xiong
Producer: Jacob Loven
Music rights: Licensed by Epidemic Sound
By DigitallyChina4.7
1313 ratings
Gaming is one of the most profitable industries in China’s tech sector. It’s the cash cow powering the rise of Tencent, the multi-billion dollar firm behind WeChat. It's also an industry with some of the most notorious examples of copying, but also the most stringent rules -- which Chinese game developers and gamers tirelessly find creative workarounds for.
China is the largest gaming market in the world by revenue, raking in almost $40 billion last year, despite a 9-month licensing freeze that prevented game developers from monetizing new games. But as the Chinese government rolls out more rules to increase controls on an already tightly regulated market -- banning blood, mahjong games, and more -- what will happen to China's vibrant gaming community, and how will tighter content restrictions impact the country's game developers?
Topics covered in this episode:
Publication numbers and censorship
Copycat products and Chinese game quality
Creative freedom and the future of gaming in China
Guests:
Haohai and Li Motian, two hardcore gamers based in China
Daniel Ahmad, senior analyst at market research and consultancy firm Niko Partners
Wang Miaoyi, a Beijing-based independent game developer
Hosts: Eva Xiao & Tom Xiong
Producer: Jacob Loven
Music rights: Licensed by Epidemic Sound