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testing a new feature for 486quake, where perfectly horizontal surfaces can be detected and optimized with a constant-z rendering algorithm (a la snes's mode7 graphics, or how doom renderer works)
this is testing only the detection - surfaces that could be optimized are rendered in plain grey instead of their normal texture.
By testing a new feature for 486quake, where perfectly horizontal surfaces can be detected and optimized with a constant-z rendering algorithm (a la snes's mode7 graphics, or how doom renderer works)
this is testing only the detection - surfaces that could be optimized are rendered in plain grey instead of their normal texture.