Top Level Podcast

Hour of Promise is Quite Promising


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The Locst God may be on the art, but our bet is that Hour of Promise will be ushering in Ulamog, the Ceaseless Hunger. Hour of Promise is no Explosive Vegetation

Mike initially misreads Hour of Devastation as an overcosted Explosive Vegetation. It's not a surprising mistake. Explosive Vegetation costs four, but Hour of Promise costs five. They both go and get two lands; Hour of Promise sometimes makes two zombies.

Oh wait... basic.

Sorry: basic

That is, unlike Explosive Vegetation, Hour of Promise can search up any lands, not just more Forests or whatever!

Example: Go and get two copies of Shrine of the Forsaken Gods


If you can cast Hour of Promise, the implication is that you have five lands in play. If you get two copies of Shrine of the Forsaken Gods, you'll then have seven lands in play, meaning you can tap for nine.

All you have to do is hit your land drop next turn to have ten mana for Ulamog, the Ceaseless Hunger!

Hour of Promise is More a Thalia's Lancers than an Explosive Vegetation

Mike loves to mark for 4/4 creatures for five mana that have a cool or card advantageous abilities.

Examples:

  • Goblin Dark-Dwellers
  • Indrik Stomphowler
  • Thalia's Lancers

Hour of Promise is like one of those, but possibly better. Why? Instead of one 4/4 creature, your payoff is two 2/2 creatures. Two 2/2s are sometimes more useful than just one 4/4, but Hour of Promise generates about the same amount of power and toughness.

The "Desert" Clause isn't that big a deal

All you need is one Desert in your first five lands and you'll be dripping in Zombie tokens!

Why? You can just go and get two other Deserts and put them on the battlefield. Now, armed with three Deserts in play, you will soon the be the owner of a pair of Zombie tokens.

The deck design implications are open to explore. Do you want to play lots of Deserts? That would increase your chances of having a Desert in play on turn five. Or, you might only play three total Deserts. Card selection aside, you will have a lot of specialty lands fighting for space in your mana base... You might not have room for too many Deserts.

Pro Tour Champion Patrick Chapin and Resident Genius Michael J. Flores cover many more Hour of Devastation cards in this great podcast. Two words: "horse tribal" ... Check it out now!

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