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Chad Repko explains how Dungeons & Dragons didn’t just inspire Stranger Things — it defines it.
In this video, we break down the origin and core basics of Dungeons & Dragons, how the game was created in the 1970s, and why it became the perfect storytelling backbone for Stranger Things.
We connect the dots between classic D&D lore and the show’s biggest elements — including the Mind Flayer, Vecna, and how Eddie Munson is a clear nod to Iron Maiden’s Eddie mascot.
If you’ve ever wondered why the kids name monsters the way they do — or why D&D fits this universe so perfectly — this is the missing context.
Whether you’re new to D&D or just want to understand the deeper parallels in Stranger Things, this is the quick, no-nonsense breakdown.
By Bob Bain and Joe MassiChad Repko explains how Dungeons & Dragons didn’t just inspire Stranger Things — it defines it.
In this video, we break down the origin and core basics of Dungeons & Dragons, how the game was created in the 1970s, and why it became the perfect storytelling backbone for Stranger Things.
We connect the dots between classic D&D lore and the show’s biggest elements — including the Mind Flayer, Vecna, and how Eddie Munson is a clear nod to Iron Maiden’s Eddie mascot.
If you’ve ever wondered why the kids name monsters the way they do — or why D&D fits this universe so perfectly — this is the missing context.
Whether you’re new to D&D or just want to understand the deeper parallels in Stranger Things, this is the quick, no-nonsense breakdown.