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Everyone has game ideas. But most never get built — and even fewer get finished.
In this episode of Indie Innovators, Spencer and James tackle the challenge of brainstorming a game that could actually survive development.
They explore three original ideas, but this isn’t a freeform jam session. It's a grounded, honest look at how to scope for two people — especially when one of you is brand new to game development.
What’s Inside:
- How to brainstorm with limitations in mind
- Why scope is your greatest creative filter
- What makes an idea “buildable”
- Three early-stage game ideas, broken down
This is the first step in our new arc: Preparing for Your First Game. Next episode, we start deciding what to build.
Join the Conversation:
Tune in to hear how our guests harnessed determination and grit to carve their own paths in the industry—and learn how you can do the same on your journey into indie game development!”
Everyone has game ideas. But most never get built — and even fewer get finished.
In this episode of Indie Innovators, Spencer and James tackle the challenge of brainstorming a game that could actually survive development.
They explore three original ideas, but this isn’t a freeform jam session. It's a grounded, honest look at how to scope for two people — especially when one of you is brand new to game development.
What’s Inside:
- How to brainstorm with limitations in mind
- Why scope is your greatest creative filter
- What makes an idea “buildable”
- Three early-stage game ideas, broken down
This is the first step in our new arc: Preparing for Your First Game. Next episode, we start deciding what to build.
Join the Conversation:
Tune in to hear how our guests harnessed determination and grit to carve their own paths in the industry—and learn how you can do the same on your journey into indie game development!”