
Sign up to save your podcasts
Or


Eric McConnell is a product leader working at the intersection of games, media, and business. He is currently a Senior Product Manager at Amazon, where he leads engagement and retention strategy for digital manga across Japan and international markets. Over his career, Eric has worked across games and platforms at companies including Amazon Games, EA Sports, Jackbox Games, Warner Bros. Games, Google, Zynga, and Rockstar Games, spanning roles in product management, game design, LiveOps, and monetization. His work has ranged from rebuilding large-scale game economies to leading zero-to-one multiplayer concepts and defining product strategy for live services.Before and alongside his product career, Eric has remained close to making games himself. He is the founder of indie studio Haunt Couture Games, where he solo shipped Anti-Hack, handling everything from design and development to analytics and go-to-market. Across both AAA and indie work, Eric focuses on how metrics, player behavior, and creative vision intersect, and on helping teams make better decisions in complex, often ambiguous environments. He brings a grounded perspective on careers in game product management, balancing art and business, and learning how to grow by shipping real things.Game PM Field Manualhttps://ericmcconnell.com/index.php/the-game-pm-field-manual-2/Substack/Bloghttps://www.gameindustrypatchnotes.comLinkedInhttps://www.linkedin.com/in/eric-mcconnell/
By GengisEric McConnell is a product leader working at the intersection of games, media, and business. He is currently a Senior Product Manager at Amazon, where he leads engagement and retention strategy for digital manga across Japan and international markets. Over his career, Eric has worked across games and platforms at companies including Amazon Games, EA Sports, Jackbox Games, Warner Bros. Games, Google, Zynga, and Rockstar Games, spanning roles in product management, game design, LiveOps, and monetization. His work has ranged from rebuilding large-scale game economies to leading zero-to-one multiplayer concepts and defining product strategy for live services.Before and alongside his product career, Eric has remained close to making games himself. He is the founder of indie studio Haunt Couture Games, where he solo shipped Anti-Hack, handling everything from design and development to analytics and go-to-market. Across both AAA and indie work, Eric focuses on how metrics, player behavior, and creative vision intersect, and on helping teams make better decisions in complex, often ambiguous environments. He brings a grounded perspective on careers in game product management, balancing art and business, and learning how to grow by shipping real things.Game PM Field Manualhttps://ericmcconnell.com/index.php/the-game-pm-field-manual-2/Substack/Bloghttps://www.gameindustrypatchnotes.comLinkedInhttps://www.linkedin.com/in/eric-mcconnell/