Indie Innovators

How to Make a Prototype Plan for Your First Indie Game


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Most people think prototyping means throwing ideas into an engine and hoping something sticks. But for indie developers, a real prototype demands a plan.


In this episode, Spencer and James break down how to create a prototype plan that actually works—why it’s not about flashy demos, but about clarity, focus, and building a foundation you can finish. From scoping misconceptions to laying out mechanics, story beats, and testing strategies, this is the blueprint most first-time devs skip (and regret later).


What’s Inside:

  • Why prototypes ≠ demos

  • The biggest misconceptions new devs have about planning

  • How to decide what goes in (and what doesn’t)

    • Turning vague ideas into actionable tasks
    • The “cheat code” to keep momentum alive


  • Whether you’re solo or working with a team, this episode will help you avoid wasted effort and set up a prototype that actually proves your game idea works.

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    Tune in to hear how our guests harnessed determination and grit to carve their own paths in the industry—and learn how you can do the same on your journey into indie game development!

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    Indie InnovatorsBy Spencer Koroll