Dice and Quills

How to Start a Campaign Players Will Never Forget


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You’ve done the Session Zero. You’ve built the world. The players are ready. Now what?

In this episode, we break down how to start your campaign with intention, energy, and tone that actually lands. We’ll talk about the first ten minutes of play — what they must do, what to avoid, and how to structure your opener to build momentum instead of confusion. You’ll hear real examples of strong openers, advice for calibrating tone, and a breakdown of how your first NPCs and choices shape player expectations.

If your campaign openings have ever felt flat, scattered, or slow to get moving — this is how you fix it.

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Dice and QuillsBy Darren Ruckle