The Happy Hearthstone Podcast

How to Win Arena in 2016 - Episode 76


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Hello!
Ryan is on the show this week
Topic: How to win Arena
Reasons to be happy this week
News: One Night in Karazhan!!!
Our Previous Arena Guide
Episode 52, almost exactly one year ago
Was focused on basic tips and general strategy and advice. Most of it is still extremely relevant today.
7 wins let you play infinitely for free.
Choose your most comfortable class (when in doubt: Mage, Paladin, Priest)
For your first 10 picks, just take the best cards regardless of mana
Arena meta was aggressive, so 1-drop and 2-drops were very important
You can’t have too many removal spells, and you always want 2-3 AOEs
Watch your opponent’s mulligan to make better choices with yours
How to use the Coin in early-game
When to face and when to trade
State of the Arena in 2016
Releases since the last update: The Grand Tournament, League of Explorers, Whispers of the Old Gods
Mechanics since the last update: Inspire, Joust, Discover. C’thun and his cultists are excluded from Arena.
Game system updates: Reveal of the increased chance to be offered class cards and cards for the newest set. Your newest class cards will always be offered most. Draft guarantees Rare or better on picks 1/10/20/30. The odds of being offered Epic or Legendary choices are very low (10%/2%).
Meta Report: Meta is shaped by newest Neutral Commons and Class Commons. Old Gods meta is SLOW b/c of addition of good neutral taunts (Infested Tauren, Psychotron, Bog Creeper). One or two of these will usually stall out aggro decks. Additionally, OG neutral cards aren’t that aggressive in nature. Meta will naturally become faster in next Adventure by removal of OG offering bonus. Enchanted Raven may be enough to move Druid to top 3.
Best classes right now: Mage and Rogue. Consistency is why: they have the best hero powers and best basic class cards and OG common class cards. Mage: Twilight Flamecallerand Faceless Summoner. Rogue: Shadow Strike and Southsea Squidface.
Worst classes right now: Priest and Hunter. Worst hero powers (along with Warrior), in that they don’t impact the board directly. Their strong cards are too reliant on synergy to succeed. OG common class cards. Priest: Darkshire Alchemist and Hooded Acolyte is N/A because it’s a C’thun card. Hunter: Fiery Bat and Carrion Grub
Arena Warriors got big love after being in an awful place for a long time, with N’zoth’s First Mate and Ravaging Ghoul.
The Best Classes in Arena
From best (Mage) to worst (Priest). You should pick the highest class on this list, if you feel comfortable playing all of them.
Mage
Rogue
Warlock
Shaman
Warrior
Paladin
Druid
Hunter
Priest
The Best Arena Strategies for Each Class
Druid: Tempo/Mid, Removal, Buffs, Beasts
Hunter: Aggro/Tempo, Charge, Damage, Beasts
Mage: Tempo/Mid/Control, Removal, MOST FLEXIBLE
Paladin: Mid/Tempo/Control, Weapons, Buffs
Priest: Tempo/Control, Removal, Buffs, Taunts
Rogue: Tempo/Mid, Removal, VERY FLEXIBLE
Shaman: Tempo/Mid, Removal, Totem, Buff, Evolve
Warlock: Aggro/Tempo, ZOO!
Warrior: Mid/Control, Weapons, Taunts, Removal
The Best Arena Cards for Each Class
If every class card was offered on pick 1, which card should you take?
Druid
Basic/Common: Swipe
Rare: Savage Combatant
Hunter
Basic/Common: Glaivezooka
Rare: Savannah Highmane
Mage
Basic/Common: Ethereal Conjurer or Flamestrike
Rare: Flamewaker
Paladin
Basic/Common: Keeper of Uldaman
Rare: Muster for Battle
Priest
Basic/Common: Velen’s Chosen
Rare: Auchenai Soulpriest
Rogue
Basic/Common: Sap
Rare: SI:7 Agent or Dark Iron Skulker
Shaman
Basic/Common: Fire Elemental
Rare: Master of Evolution or Lightning Storm
Warlock
Basic/Common: Imp Gang Boss
Rare: Imp-losion
Warrior
Basic/Common: Fiery War Axe
Rare: Frothing Berserker
The Best Neutral Arena Cards
If every neutral card was offered to you on Turn 1, and you only know what type of deck you hope to make, which do you take?
Aggro
Basic/Common: Bog Creeper
Rare: Sludge Belcher
Mid-Range
Basic/Common: Dark Iron Dwarf
Rare: Bomb Lobber
Control
Basic/Common: Haunted Creeper
Rare: Defender of Argus
Attrition
Basic/Common: North Sea Kraken
Rare: Sunwalker
Bonus Arena Tips
Draw first. Always.
When to face and when to trade: “Once you run out of good trades, go face” – Merps 2016
Dilution of the card pool over time and the lessening likelihood of removal. (Lots of good stuff that’d take way to long to type up here — listen to the show!)
Check out the Lightforge Tier List
Listen to the Lightforge podcast!
Community
Questions: Buying the new Adventure
iTunes Reviews
Donations (More info)
Card of the Week
Farewell
Follow Ryan on Twitter!
What do you want to see in future episodes?
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The Happy Hearthstone PodcastBy GuyGrumpy and The Happy Hearthstone community

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