As the lead
writer and head of content at BrainXchange, Emily Friedman has had
ample chances to explore a lot of XR-related topics. She lets Alan
pick her brain about a few of them, from getting millennials
interested in trades, to democratizing knowledge, and how humanity
will enter The Cloud.
Alan: Welcome to the XR for
Business Podcast with your host, Alan Smithson. Today's guest is
Emily Friedman from BrainXchange and Augmented World Expo. Emily
Friedman is a New York based enterprise immersive, wearable and
emerging technology advocate, journalist and facilitator. She's Head
of Content and the lead writer at BrainXchange, lead journalist and
senior editor at Enterprisewear Blog, and head of marketing and
communications for Augmented World Expo USA and AWE EU. To learn more
about BrainXchange, you can visit brainxchange.com. And if you wanna
learn more about AWE or Augmented World Expo, you can visit
awexr.com.
Welcome to the show, Emily.
Emily: Thank you for having me.
Alan: Oh, it's my absolute
pleasure. I've been really looking forward to this conversation,
because you are writing everyday – or, not everyday, but what, a
couple times a week? -- on the enterprise wearables world. So maybe
just kind of give us an overview of what is BrainXchange and AWE.
Let's start with that.
Emily: Ok, I wish I were
productive enough to write multiple articles a week. But there's a
lot going on. BrainXchange, we started out as a boutique events
company, and we just happened to enter augmented reality at the right
time. It was 2015, right after Google Glass, quote/unquote failed.
And there were all these headlines, “Glasshole” articles. But if
you read between the lines, it was clear that smartglasses weren't a
failure, and that enterprises were actually finding good use cases
for it. So today we provide events, content, and other services all
related to facilitating enterprise XR.
Alan: You know, I've been at AWE
a couple of times now. I lead the startup track this year. It's an
important conference for virtual/augmented/mixed reality and some may
say it is the most important conference. It's where everybody around
the world gathers in. And I made this comment that if the building
happened to collapse, basically the entire VR world would cease to
exist, and we'd have to start over again. It was an amazing
collection of some of the world's smartest people working in this
technology and enterprise. They seem to be really driving this
technology forward. What are you seeing?
Emily: Well, as for AWE, I think
it's a very important benchmarking event. Like you said, the entire
industry gets together at that one point. What we're seeing -- and
the reason we gravitated towards enterprise at first -- is that
that's where the money is. I mean, that's where the money has to be
made, both for end users and the AR/VR companies themselves. At the
end of the day, we cater to the enterprises and we talk to them every
day. We get on the phone with Fortune 500 companies, the innovation
people and all these different companies every day. And we listen to
their pain points. AR/VR happens to offer a solution to a lot of
their pain points.
Alan: So what are some of the
pain points? Let's unpack that.
Emily: Huge one is a shrinking
workforce, that creates this need to train faster, better. So as the
workforce ages -- in manufacturing, I think the average age is like
40 to 50 now -- and retires, not only do you need to attract new
talent; you need to train them. As a millennial, this is actually
pretty important to me. Learning a skill today just doesn't get you
as far as it did half a century ago. Tech advances, business models
change, and much of what I learned in school, I feel like it's
irrelevant. And for Gen Z, i