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#295: Lara, Link, and Josué discuss the game Tell Me Why, and have a conversation about the fallibility of memory and how it impacts relationships and life narratives.
Josué Cardona 0:00
Hello. Welcome to gt radio. I’m gonna get the Welcome to gt radio on the Geek Therapy network. Here Geek Therapy believe that the best way to understand each other and ourselves through the media we care about. My name is Josué Cardona. I’m joined by Link Keller.
Link Keller 0:20
What’s up?
Josué Cardona 0:21
and Lara Taylor?
Lara Taylor 0:23
Hey,
Josué Cardona 0:24
hello. It’s your turn, Lara. So what are we talking? What are we talking about today?
Lara Taylor 0:28
My turn? Yeah. Okay, so I know I’m a little bit late to this train. But I just finished playing Tell Me Why. And I think is really good game for many different reasons. It’s by dontnod. And it’s so similar kind of style to Life is Strange, but which we’ve talked about at length before. But this game is, I don’t know, I, I don’t know, I might have liked it more than Life is Strange. Maybe kind of maybe, I don’t know.
Josué Cardona 1:08
if That’s true. It’s fine.
Lara Taylor 1:10
It’s okay, if it’s true. But I still I’m in love with Chloe in Life is Strange. So a little different. Um, but tell me why the premise of the game is you’re playing identical twins, one of which is a trans man. And they can talk to each other in their heads. And they also see their memories come like replay in front of them. And it got me thinking because the two of them as two different individuals will see the same situation differently. And in the game, you get to pick which one is they don’t necessarily say it as like the real one. But you go with believing whichever one of the two at certain points. Okay, it was, it was a good metaphor a few times this week talking with clients who actually played the game. And even myself, looking at how our emotions and our experiences and our internal states influence how we see things that are happening in front of us this, like, I don’t know, something happens in front of me. And my wife also sees it. And we could read something completely differently. Even if it’s an objective thing that happens, like a car crashes into another car. Well, I don’t know, somebody sees a person’s face and thinks it’s angry, and somebody thinks it’s like, they were confused and like, disoriented, I don’t know. But in the game, there are a few of these moments where you get to decide and they deliberate, like, No, no, no, no, no, you’re wrong. She was mad. She wasn’t sad that day, she was mad. And this is what happened. And this is how the argument went. It’s just a really cool, cool thing to explore.
Josué Cardona 3:23
So the game plays out that way, like it like has both characters, they, they both see things differently. And then you have to like, what is your role within the game,
Link Keller 3:34
you’re playing the two twins, you trade off on which of them you are controlling at any given scene, and they’re sort of walking around their home that they grew up in. And, you know, interacting with the townspeople and sort of like Life is Strange, just sort of walking around and interacting with things and reading, you know, the little blurbs about them its mostly just storytelling. But every so often there are these, you know, major moments where the two siblings are, you know, just discussing why it’s like, oh, hey, you remember when that thing happened when we were kids is like, Yeah, I remember this story. And they’re like, what I remember this story. And I don’t know there’s probably like four, or five that you choose as being this one is, the more believable one or as ends up being non spoilery. The last one, the big the big one that you build up to this moment where deciding which you know which version of a memory to believe it has less to do with which one is real and which one is more emotionally fulfilling for you as the player to apply to these characters you have come to learn and care about
Lara Taylor 4:57
right? Right.
Link Keller 4:59
Not There is not a right answer.
Lara Taylor 5:01
There’s not a right answer. And much like Life is Strange. It tells you which one you pick and how many what percentage of people picked. That choice is, like, the whole premise is there’s big family secrets, big family trauma, and you are trying to figure out what happened as an adult to you as a child to these characters as a child or as children. So in the same way as, and I think I related related to it, because there are a lot of things coming out now say about my mom, and how she took care of her health and other things that I didn’t know when I was a kid. And I think when our kids in the game, they’re about 11, which is about when I was when my mom died. And so learning these things as an adult, I’m like, Whoa, I didn’t, I didn’t know that happened. Um, so watching them interact with the townspeople as adults, and get to know them as adults. And like, oh, whoa, I just thought this thing was happening when we were kids. I never would have guessed that mom and her friend were having this issue or whatever it is, you know. And it’s an interesting experience, seeing how they play on the memories like that. And like how I’m, yeah, different perspectives and seeing, like, people focus on different things and different and have different differing opinions. And there’s, like Link said, there’s only so many of choices, but you see a lot more memories, and then most of the memories that will be like, Oh, yeah, I remember that. And they both remember the same thing.
Link Keller 6:55
There are also elements where you get to not necessarily see, like, flashback style, what happened in the past, but the other characters that you’re interacting with, will also refer to past events with their own particular perspective. And if you’re, if you’re paying attention, you start picking up on that stuff, and is really interesting to see. Not just, you know, how do people prioritize the things that they remember, you know, how emotions affect memory. But also, you know, the language we choose to retell stories. That ends up being more of the memory than the events is when you retell a story over and over again. And so getting to see these young adults sort of be like, I know that story that you used to say is bullshit, I’m an I’m an adult now, like, be straight with me. And the person’s like, I don’t know what you’re talking about. I’ve told this version of the story so long that that’s the that’s the true version.
Lara Taylor 7:59
Yeah. Yes.
Link Keller 8:01
Like, well, I found this post it note and the back of the freezer that says otherwise. Ooh, mystery.
Josué Cardona 8:09
Do you ever see the truth?
Link Keller 8:14
Sure. from two perspectives of two different preteens
Josué Cardona 8:19
Got it. So what you’re seeing is their recollection of events. You’ve never actually there’s never like a, like a neutral. True perspective,
Lara Taylor 8:28
no
Josué Cardona 8:28
like you’re never wrong
Link Keller 8:30
what, what would that be?
Josué Cardona 8:32
Well, umm
Lara Taylor 8:34
there is no neutral. Nothing happens in a vacuum. There is no neutral, true perspective.
Josué Cardona 8:39
What I mean is like, there are video recordings of events of like, when I was curious now,
Link Keller 8:43
there is no omniscience. Back to the Future style, where it reveals the real version, it there is no rea...
#295: Lara, Link, and Josué discuss the game Tell Me Why, and have a conversation about the fallibility of memory and how it impacts relationships and life narratives.
Josué Cardona 0:00
Hello. Welcome to gt radio. I’m gonna get the Welcome to gt radio on the Geek Therapy network. Here Geek Therapy believe that the best way to understand each other and ourselves through the media we care about. My name is Josué Cardona. I’m joined by Link Keller.
Link Keller 0:20
What’s up?
Josué Cardona 0:21
and Lara Taylor?
Lara Taylor 0:23
Hey,
Josué Cardona 0:24
hello. It’s your turn, Lara. So what are we talking? What are we talking about today?
Lara Taylor 0:28
My turn? Yeah. Okay, so I know I’m a little bit late to this train. But I just finished playing Tell Me Why. And I think is really good game for many different reasons. It’s by dontnod. And it’s so similar kind of style to Life is Strange, but which we’ve talked about at length before. But this game is, I don’t know, I, I don’t know, I might have liked it more than Life is Strange. Maybe kind of maybe, I don’t know.
Josué Cardona 1:08
if That’s true. It’s fine.
Lara Taylor 1:10
It’s okay, if it’s true. But I still I’m in love with Chloe in Life is Strange. So a little different. Um, but tell me why the premise of the game is you’re playing identical twins, one of which is a trans man. And they can talk to each other in their heads. And they also see their memories come like replay in front of them. And it got me thinking because the two of them as two different individuals will see the same situation differently. And in the game, you get to pick which one is they don’t necessarily say it as like the real one. But you go with believing whichever one of the two at certain points. Okay, it was, it was a good metaphor a few times this week talking with clients who actually played the game. And even myself, looking at how our emotions and our experiences and our internal states influence how we see things that are happening in front of us this, like, I don’t know, something happens in front of me. And my wife also sees it. And we could read something completely differently. Even if it’s an objective thing that happens, like a car crashes into another car. Well, I don’t know, somebody sees a person’s face and thinks it’s angry, and somebody thinks it’s like, they were confused and like, disoriented, I don’t know. But in the game, there are a few of these moments where you get to decide and they deliberate, like, No, no, no, no, no, you’re wrong. She was mad. She wasn’t sad that day, she was mad. And this is what happened. And this is how the argument went. It’s just a really cool, cool thing to explore.
Josué Cardona 3:23
So the game plays out that way, like it like has both characters, they, they both see things differently. And then you have to like, what is your role within the game,
Link Keller 3:34
you’re playing the two twins, you trade off on which of them you are controlling at any given scene, and they’re sort of walking around their home that they grew up in. And, you know, interacting with the townspeople and sort of like Life is Strange, just sort of walking around and interacting with things and reading, you know, the little blurbs about them its mostly just storytelling. But every so often there are these, you know, major moments where the two siblings are, you know, just discussing why it’s like, oh, hey, you remember when that thing happened when we were kids is like, Yeah, I remember this story. And they’re like, what I remember this story. And I don’t know there’s probably like four, or five that you choose as being this one is, the more believable one or as ends up being non spoilery. The last one, the big the big one that you build up to this moment where deciding which you know which version of a memory to believe it has less to do with which one is real and which one is more emotionally fulfilling for you as the player to apply to these characters you have come to learn and care about
Lara Taylor 4:57
right? Right.
Link Keller 4:59
Not There is not a right answer.
Lara Taylor 5:01
There’s not a right answer. And much like Life is Strange. It tells you which one you pick and how many what percentage of people picked. That choice is, like, the whole premise is there’s big family secrets, big family trauma, and you are trying to figure out what happened as an adult to you as a child to these characters as a child or as children. So in the same way as, and I think I related related to it, because there are a lot of things coming out now say about my mom, and how she took care of her health and other things that I didn’t know when I was a kid. And I think when our kids in the game, they’re about 11, which is about when I was when my mom died. And so learning these things as an adult, I’m like, Whoa, I didn’t, I didn’t know that happened. Um, so watching them interact with the townspeople as adults, and get to know them as adults. And like, oh, whoa, I just thought this thing was happening when we were kids. I never would have guessed that mom and her friend were having this issue or whatever it is, you know. And it’s an interesting experience, seeing how they play on the memories like that. And like how I’m, yeah, different perspectives and seeing, like, people focus on different things and different and have different differing opinions. And there’s, like Link said, there’s only so many of choices, but you see a lot more memories, and then most of the memories that will be like, Oh, yeah, I remember that. And they both remember the same thing.
Link Keller 6:55
There are also elements where you get to not necessarily see, like, flashback style, what happened in the past, but the other characters that you’re interacting with, will also refer to past events with their own particular perspective. And if you’re, if you’re paying attention, you start picking up on that stuff, and is really interesting to see. Not just, you know, how do people prioritize the things that they remember, you know, how emotions affect memory. But also, you know, the language we choose to retell stories. That ends up being more of the memory than the events is when you retell a story over and over again. And so getting to see these young adults sort of be like, I know that story that you used to say is bullshit, I’m an I’m an adult now, like, be straight with me. And the person’s like, I don’t know what you’re talking about. I’ve told this version of the story so long that that’s the that’s the true version.
Lara Taylor 7:59
Yeah. Yes.
Link Keller 8:01
Like, well, I found this post it note and the back of the freezer that says otherwise. Ooh, mystery.
Josué Cardona 8:09
Do you ever see the truth?
Link Keller 8:14
Sure. from two perspectives of two different preteens
Josué Cardona 8:19
Got it. So what you’re seeing is their recollection of events. You’ve never actually there’s never like a, like a neutral. True perspective,
Lara Taylor 8:28
no
Josué Cardona 8:28
like you’re never wrong
Link Keller 8:30
what, what would that be?
Josué Cardona 8:32
Well, umm
Lara Taylor 8:34
there is no neutral. Nothing happens in a vacuum. There is no neutral, true perspective.
Josué Cardona 8:39
What I mean is like, there are video recordings of events of like, when I was curious now,
Link Keller 8:43
there is no omniscience. Back to the Future style, where it reveals the real version, it there is no rea...