Selling What's Possible

If They Can’t Retell It, You Won’t Win It


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This episode zeroes in on retellability- why deals die in the room you’re not in, and how to design a short, problem-first message that a buyer can carry and reuse. Mark Bourgeois (Oratium) breaks down trimming bloated decks to a 5–7 slide story, leading with the customer’s problem, and using clear headlines so your champion can replay the narrative internally. Bottom line: If they can’t retell it, you won’t win it. 

 

 

Current State & Problem 

  • Teams show up late and lead with catalog decks instead of a buyer-ready story. 
  • Messages are sender-centric; they don’t travel across the stakeholder group. 
  • Champions aren’t equipped to replay the narrative—so momentum stalls. 
  • Meetings are overstuffed: too much presenting, not enough discussion. 
  • Content lacks a named problem/initiative, so nothing sticks or spreads. 

 

Key Takeaways & Insights 

  • Retellability is the acid test: If a non-expert can replay it, you’re in the game. 
  • Problem first, product later: Lead with the customer’s problem, impact, and stakes. 
  • 5–7 slide arc: Problem → impact → how we solve → proof/objections → next step. 
  • Headlines > bullets: Each slide needs a sentence headline that tells the story. 
  • Design for conversation: Aim for ~1/3 content, 2/3 discussion in the meeting. 
  • Name the problem: Give the initiative a simple, memorable handle people can repeat. 
  • Make slides reusable: Build them so champions can forward without you in the room. 
  • Practice like a playbook: Shorten, sharpen, rehearse- then coach the team to deliver. 

 

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Selling What's PossibleBy Dave Irwin