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With many of the seminal works in PC Immersive sims turning 25 years old, Max and Claire sit down to document how the genre of games came to be, what they mean to each of them, and what they can take from them when designing RPG scenarios.
Max will be at Gen Con, seek him out or hit him up on Bluesky.
We'll be back with actual plays next episode.
Opening: Geb - Nobs are for Twisting
With many of the seminal works in PC Immersive sims turning 25 years old, Max and Claire sit down to document how the genre of games came to be, what they mean to each of them, and what they can take from them when designing RPG scenarios.
Max will be at Gen Con, seek him out or hit him up on Bluesky.
We'll be back with actual plays next episode.
Opening: Geb - Nobs are for Twisting