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Twin 15 year old brother. One loves science and evidence based discovery, the other loves magic, ghosts, and conspiracy theories. What fates await these two as their outlooks pull them apart?
New addictive games covertly test young minds and children are recruited to an school for brilliant minds hosted by one of the biggest corporations.
Moon canons that shoot clouds of dust between the Sun and Earth, reducing the effects of climate change, have been stopped. Is a climate catastrophe inevitable?
Augmented reality (AR) glasses/headsets for messaging alerts, presentations, and other overlays on the real world
Virtual reality (VR) headsets for immersive gaming experiences and training simulations
Rig setups with motion capture, robot arms, and other features for immersive VR experiences
Giantess/Biotic distribution centers able to produce food, clothing, and other goods on demand, up to 10 stories tall
Delivery blimp drones for transporting goods
Bio-bot smelters and other recycling technology
Aeroponic farming
Yeast-based proteins (brewed foods) with textures like beef, shrimp, etc.
Snow vacuums
Spinal implants and printed vertebrae for paralysis treatment
Gravity batteries using weights and generators
Automated surveying robots and building AI for architects
Highly adaptive AI/robots able to learn new medical and other skilled tasks without training
Many of the characters in this project appear in future episodes.
Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.
This is Episode 46 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction.
These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.
Copyright © Cy Porter 2021. All rights reserved.
Twin 15 year old brother. One loves science and evidence based discovery, the other loves magic, ghosts, and conspiracy theories. What fates await these two as their outlooks pull them apart?
New addictive games covertly test young minds and children are recruited to an school for brilliant minds hosted by one of the biggest corporations.
Moon canons that shoot clouds of dust between the Sun and Earth, reducing the effects of climate change, have been stopped. Is a climate catastrophe inevitable?
Augmented reality (AR) glasses/headsets for messaging alerts, presentations, and other overlays on the real world
Virtual reality (VR) headsets for immersive gaming experiences and training simulations
Rig setups with motion capture, robot arms, and other features for immersive VR experiences
Giantess/Biotic distribution centers able to produce food, clothing, and other goods on demand, up to 10 stories tall
Delivery blimp drones for transporting goods
Bio-bot smelters and other recycling technology
Aeroponic farming
Yeast-based proteins (brewed foods) with textures like beef, shrimp, etc.
Snow vacuums
Spinal implants and printed vertebrae for paralysis treatment
Gravity batteries using weights and generators
Automated surveying robots and building AI for architects
Highly adaptive AI/robots able to learn new medical and other skilled tasks without training
Many of the characters in this project appear in future episodes.
Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.
This is Episode 46 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction.
These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world.
Copyright © Cy Porter 2021. All rights reserved.