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In the latest episode of Indie Devs Play, Josh and Jonathan discuss their playthrough of Super Mario 64, placing it in the context of 1996 gaming (from Tamagotchi to Tomb Raider and Pokémon).
They break down what made Super Mario 64 revolutionary: the analogue-stick movement, camera and control innovations, hub-world level design, varied objectives and mechanics (ground pound, tail-spin, flying cap), plus moments of brilliant tutorialization and a few jarring design choices.
References: Super Mario Brothers, Nintendo 64, GameCube, Switch, Nintendo, Wii, Super Nintendo, Game Boy Pocket, Tamagotchi, Pokemon Red/Blue/Green, Duke Nukem 3D, Street Fighter 2 Alpha, Mario Kart 64, Spyro the Dragon, Crash Bandicoot, Shigeru Miyamoto, Resident Evil, Dead or Alive, Tomb Raider, Virtua Fighter 3, Soul Edge, Soul Calibur, Sakura Wars, Persona, Broken Sword, Atari Jaguar, 3DO, Sega CD, Virtual Boy, Gabe Newell, Dan Houser, Tim Schafer, Super Mario Brothers 2, Super Mario Allstars, Super Mario World, Super Mario Sunshine, Super Mario Galaxy, Super Mario Odyssey, Quake, The Legend of Zelda: Ocarina of Time, The Legend of Zelda, Portal 2, UFO: Unfortunately Fortunate Organisms, Kid Klown in Crazy Chase, Spyro 2: Gateway to Glimmer, Star Fox, Duke Nukem: Land of the Babes, Pokemon Trading Card Game, Duke Nukem Forever, Biohazard, Blockbuster, Choices, Netflix, Scooby-Doo! Classic Creep Capers, BLEACH, New Sakura Wars, Shounen Jump, Broken Sword: The Shadow of the Templars.
In the latest episode of Indie Devs Play, Josh and Jonathan discuss their playthrough of Fable: The Lost Chapters, as well as taking a look at RPGs released from 2000 to 2004 during the development of Fable and the challenges of designing video games with morality systems.
Run of Show
00:00:00 - Start
00:01:54 - Gaming News Summary
00:03:00 - Fable Info
00:03:45 - RPGs released from 2000-2004
00:10:48 - Fable: The Lost Chapters
01:02:00 - Morality Systems
Indie Devs Play Discord: https://discord.gg/qJAk72KS7p
References: The Legend of Zelda: Ocarina of Time Remake, Nintendo Switch 2, Summer Game Fest, Nintendo Direct, Diablo II, Deus Ex, Baldur’s Gate II, Baldur’s Gate: Dark Alliance, Final Fantasy X, The Elder Scrolls III: Morrowind, Neverwinter Nights, Kingdom Hearts, Star Wars: Knights of the Old Republic, Shin Megami Tensei III: Nocturne, Vampire: The Masquerade - Bloodlines, Dragon Quest VIII: Journey of the Cursed King, Fable II, Fable III, Lionhead Studios, Big Blue Box Studios, Microsoft Game Studios, The Hobbit, The Lord of the Rings, Tangled, Mass Effect, State of Play, Orbitals, Super Mario 64, Baldur’s Gate, Icewind Dale, Peter Molyneux, Zelda Direct, Ranma ½, YuYu Hakusho, Cowboy Bebop.
In the latest episode of Indie Devs Play, Josh and Jonathan discuss their co-op playthrough of Halo: Combat Evolved as well as taking a look at 2001 in gaming and the challenges with remastering or remaking an older game.
References: Halo: Combat Evolved Anniversary, Gran Turismo 3: A-Spec, Final Fantasy X, Grand Theft Auto 3, SSX Tricky, Ico, Super Smash Bros Melee, Tony Hawk’s Pro Skater 3, Metal Gear Solid 2: Sons of Liberty, Nintendo GameCube, Nintendo 64, Sega Dreamcast, Xbox, PlayStation 2, Animal Crossing, Super Monkey Ball, Devil May Cry, Jak and Daxter, Black & White, Pro Evolution Soccer, Red Faction, Game Boy Advance, The Legend of Zelda: Oracle of Ages, Sonic Adventure 2, Silent Hill 2, Conker’s Bad Fur Day, Shenmue 2, Pikmin, Final Fantasy Chronicles, Baldur’s Gate II, Metacritic, Doom, Call of Duty, Alien,
Run of Show
00:00:00 - Start
00:00:58 - 2001 in Gaming
00:07:18 - Halo: Combat Evolved (PC/Xbox)
00:47:30 - Remasters and Remakes
Join the official Indie Devs Play Discord! https://discord.gg/qJAk72KS7p
In the latest episode of Indie Devs Play, Josh and Jonathan discuss their experience playing the roguelike deckbuilding indie game Balatro, as well as some of the video games competing with Balatro for Game of the Year in 2024.
Run of Show
00:00:00 - Start
00:00:49 - GOTY 2024 Nominees
00:08:52 - Balatro (PC/Switch)
References: The Game Awards, DICE, GDC, BAFTA Games, Final Fantasy VII Rebirth, Metaphor: ReFantazio, Golden Joystick Awards, Astro Bot, Black Myth: Wukong, Trauma Center, Nintendo Wii, Steam, Nintendo Switch, Slay the Spire, Risk of Rain, The Legend of Zelda: Echoes of Wisdom, Stellar Blade, Helldivers 2, Indiana Jones and the Great Circle, LocalThunk, Playstack, LÖVE engine, Poker, Gambit, Chess.
Indie Devs Play Discord: https://discord.gg/JdKmhpXmrU
In the latest episode of Indie Devs Play, Josh and Jonathan discuss their co-op playthrough of Portal 2 as well as taking a look at 2011 in gaming and designing puzzles for games that aren’t of the puzzle game genre.
Run of Show
00:00:00 - Start
00:00:57 - 2011 in Gaming
00:09:04 - Portal 2 (PC)
References: Nintendo 3DS, PlayStation Vita, The Elder Scrolls V: Skyrim, Danganronpa, Mass Effect 2, The Legend of Zelda: Skyward Sword, Pokemon Nintendo 64, Fire Emblem: Awakening, Mega Man Legends, Dead Island, God of War, Star Wars Jedi: Fallen Order, Ace Attorney: Phoenix Wright, The Legend of Zelda: Tears of the Kingdom, Minecraft, Dark Souls, Dead Rising, Doom, Limbo, Bastion
For the latest episode of Indie Devs Play, would you kindly make a cup of tea and have a listen to Josh and Jonathan as they share their opinions on Bioshock after finishing the game for the first time.
Indie Devs Play Discord: https://discord.gg/qJAk72KS7p
In the latest episode of Indie Devs Play, Josh and Jonathan begin their playthrough of the original Bioshock on PC whilst also taking a quick look into other popular games that were released in 2007.
Run of Show
00:00:00 - Start and 2007 in Gaming
00:08:50 - Bioshock (PC)
The inaugural Indie Devs Play episode, where Josh Watts and Jonathan Ridgway share their journeys into the games industry and how they became indie game developers, followed by the main event: a discussion about their first time playing the original The Legend of Zelda on the NES.
Run of Show
00:00:00 - Start and Introductions
00:49:53 - The Legend of Zelda (NES)
From the publisher's feed
Join indie game developers Josh Watts and Jonathan Ridgway as they play video games to discuss what makes them work, why certain game design decisions were made and how they may have influenced the games industry in the past, present and future.
Discord: https://discord.gg/qJAk72KS7p