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Benjamin Rivers has an impressive portfolio of illustration and design to his name, but it was his ambient horror/thriller game Home that first got our attention. Praised and (sometimes unfairly) disregarded for its rather unorthodox approach to narrative, Home forces the player to create their own narrative in their heads by providing as little context as possible while letting them choose how in-depth they choose to go.
By ExfauxBenjamin Rivers has an impressive portfolio of illustration and design to his name, but it was his ambient horror/thriller game Home that first got our attention. Praised and (sometimes unfairly) disregarded for its rather unorthodox approach to narrative, Home forces the player to create their own narrative in their heads by providing as little context as possible while letting them choose how in-depth they choose to go.