IndieSider - indie video game developers interviews

IndieSider #45: Lumo by Triple Eh?


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Lumo is an isometric puzzle-platformer in the style of Solstice, Equinox, or Head Over Heels. With modern design sensibilities, a fantastic design aesthetic, uncomplicated controls, a quirky sense of humor, and plenty of secrets and allusions, Lumo is a fun and original revival of a genre that’s lain fallow for nearly a decade. It’s the debut game from Triple Eh?, founded by Gareth Noyce, a veteran of such triple-AAA titles as Crackdown, Black Hawk Down, and Fable 2.

In this interview, Ken and Gareth chat about the advantages and challenges of working within an isometric perspective; the classic games that inspired Lumo’s design; how to market a game that has few, if any, contemporaries; and how Triple Eh? nearly pursued either an Advance Wars-type tactics game, or an isometric game with a time-travel mechanic; instead of Lumo. Finally, we geek out over our favorite old computers, including the ZX Spectrum, Apple II, and Amstrad CPC.

Watch the video above, or download the audio edition from Apple Podcasts, YouTube Music, Pandora, Amazon Music, Overcast, Spotify, Pocket Casts, iHeartRadio, TuneIn, RadioPublic, or the Internet Archive.

Links mentioned in this episode:

  • Lumo director’s commentary
  • Lumo on Steam
  • Gareth Noyce on Twitter
  • Other interviews with Gareth Noyce of Triple Eh?
    • By James Batchelor for Develop
    • By Sam Sharp for Xbox One UK
    • By Paul Semel for paulsemel.com
    • Disclosure: a review copy of this game was provided to me by the publisher.

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