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In this episode Brandon and James talk about the action order economy and how games handle the very practical issue of dealing with sequence that events happen. They touch on structures for making sure every player gets the spotlight, but also making sure it makes sense for the character mechanically. Finally they ask the big questions like “can I just take this initiative system and put it in another game”
Games mentions in this episode:
Masks: A New Generation
Dungeons and Dragons
Misspent Youth
Fate Core
Marvel Heroic Roleplaying
Everyone Is John
Dungeon World
Tweet at us @StopHackandRoll or use #SHRpod
For more information about the podcast or either of the hosts check us out atStopHackandRoll.com
Talk to us in our Discord at Discord.StopHackandRoll.com
You can support us financially at Patreon.com/StopHackandRoll.
Music for the show is
There It Is Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
By James and Brandon4.9
3333 ratings
In this episode Brandon and James talk about the action order economy and how games handle the very practical issue of dealing with sequence that events happen. They touch on structures for making sure every player gets the spotlight, but also making sure it makes sense for the character mechanically. Finally they ask the big questions like “can I just take this initiative system and put it in another game”
Games mentions in this episode:
Masks: A New Generation
Dungeons and Dragons
Misspent Youth
Fate Core
Marvel Heroic Roleplaying
Everyone Is John
Dungeon World
Tweet at us @StopHackandRoll or use #SHRpod
For more information about the podcast or either of the hosts check us out atStopHackandRoll.com
Talk to us in our Discord at Discord.StopHackandRoll.com
You can support us financially at Patreon.com/StopHackandRoll.
Music for the show is
There It Is Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/