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LAST TIME:
https://docs.google.com/document/d/1P7F5hwK-iL6ClLwYxjJ9BBw2WkEP7Jrhr1KntzW1KQk/edit?usp=sharing
BEFORE WE BEGIN:
A mass of undead still remained, trapping a small few survivors on rooftops. But it seemed the horde no longer acted under any authority, the Ghoulcaller that commanded them having fled. It was also discovered that the witch had taken the village’s children deep into the swamp with her. For what nefarious purpose nobody knew.
The most well armed survivors girded their loins and headed into the swamp to save the children, and to face down whatever challenges might lie in wait.
Hours later, just as dawn began to break, The party returned, with all the children in tow. All but one, it was said by the townsfolk later. They heard tales from the kids of monstrous undead with knives for fingers, dressed as immobile scarecrows that would strike when you came near, and of a man and woman who were once wed sown together in death; a monstrous Skaab with multiple limbs. How the adventurers had defeated the witch, the children did not say. And could only cast their eyes downwards.
Saddling up, the party returned to the repaired barge, that now carried far fewer passengers, and one coach strapped down to the deck. They pushed on, deeper into Nephalia. The coast lay ahead.
But the swamps had not finished claiming lives yet, it seemed.
The pole barge hit a patch of white water, and accelerated. Behind them, a familiar shape hoved into view. A massive frog, easily keeping pace with its long legs. On its back, grasping the many large warts and nodules like rocks on a climbing wall, were the Skiltfolk; those river guide mafiosos that periodically used their traveling caravan as sacrificial fodder for the giant frog they paid homage to in exchange for bounty and prosperity. The swamp people drew long gigging spears and shouldered flintlock rifles.
These Skiltfolk believed the party had made off with all their money, and would take their pound of flesh by any means necessary.
Our heroes begin the hunt for an escaped experimental Skaab, codenamed the "Overcharged Amalgam," by its creator; Geralf the Stitcher.
LAST TIME:
https://docs.google.com/document/d/1P7F5hwK-iL6ClLwYxjJ9BBw2WkEP7Jrhr1KntzW1KQk/edit?usp=sharing
BEFORE WE BEGIN:
A mass of undead still remained, trapping a small few survivors on rooftops. But it seemed the horde no longer acted under any authority, the Ghoulcaller that commanded them having fled. It was also discovered that the witch had taken the village’s children deep into the swamp with her. For what nefarious purpose nobody knew.
The most well armed survivors girded their loins and headed into the swamp to save the children, and to face down whatever challenges might lie in wait.
Hours later, just as dawn began to break, The party returned, with all the children in tow. All but one, it was said by the townsfolk later. They heard tales from the kids of monstrous undead with knives for fingers, dressed as immobile scarecrows that would strike when you came near, and of a man and woman who were once wed sown together in death; a monstrous Skaab with multiple limbs. How the adventurers had defeated the witch, the children did not say. And could only cast their eyes downwards.
Saddling up, the party returned to the repaired barge, that now carried far fewer passengers, and one coach strapped down to the deck. They pushed on, deeper into Nephalia. The coast lay ahead.
But the swamps had not finished claiming lives yet, it seemed.
The pole barge hit a patch of white water, and accelerated. Behind them, a familiar shape hoved into view. A massive frog, easily keeping pace with its long legs. On its back, grasping the many large warts and nodules like rocks on a climbing wall, were the Skiltfolk; those river guide mafiosos that periodically used their traveling caravan as sacrificial fodder for the giant frog they paid homage to in exchange for bounty and prosperity. The swamp people drew long gigging spears and shouldered flintlock rifles.
These Skiltfolk believed the party had made off with all their money, and would take their pound of flesh by any means necessary.
Our heroes begin the hunt for an escaped experimental Skaab, codenamed the "Overcharged Amalgam," by its creator; Geralf the Stitcher.