
Sign up to save your podcasts
Or


Jordan interviews Adrian Crook, an award-winning game design consultant with over two decades of experience across social, casual, and core game sectors. Adrian has worked on platforms ranging from early Nintendo consoles and Sega Genesis to PlayStation 1 & 2, Xbox, Wii, PC, mobile, and online games. He is the founder of Adrian Crook & Associates, the game industry’s leading freemium product management consultancy, and has worked with over 300 clients, including major companies like Microsoft, Zynga, and Capcom. Adrian shares valuable insights into running a game consultancy, working with third-party tools, common mistakes in free-to-play game design, and his views on the future of the game industry.
Topics covered:[02:44] Adrian’s background: From Relic Entertainment to founding his consultancy
[07:05] Early challenges in the free-to-play landscape
[10:22] Third-party tools and their role in game production
[13:30] Common mistakes studios make in live operations
[16:50] Soft launches: Why they are crucial to F2P success
[19:30] How to evaluate acquisition channels and user retention
[22:40] Adrian’s advice on balancing creative freedom with business goals
[28:02] The evolving game industry: Mobile, freemium, and the potential of VR
[34:25] Adrian’s insights on managing a game design consultancy
Resources & media mentioned in this episode:Learn more and Connect with Adrian Crook:
Learn more about Adrian Crook & Associates:
Games & companies mentioned:
By Jordan Blackman4.9
4646 ratings
Jordan interviews Adrian Crook, an award-winning game design consultant with over two decades of experience across social, casual, and core game sectors. Adrian has worked on platforms ranging from early Nintendo consoles and Sega Genesis to PlayStation 1 & 2, Xbox, Wii, PC, mobile, and online games. He is the founder of Adrian Crook & Associates, the game industry’s leading freemium product management consultancy, and has worked with over 300 clients, including major companies like Microsoft, Zynga, and Capcom. Adrian shares valuable insights into running a game consultancy, working with third-party tools, common mistakes in free-to-play game design, and his views on the future of the game industry.
Topics covered:[02:44] Adrian’s background: From Relic Entertainment to founding his consultancy
[07:05] Early challenges in the free-to-play landscape
[10:22] Third-party tools and their role in game production
[13:30] Common mistakes studios make in live operations
[16:50] Soft launches: Why they are crucial to F2P success
[19:30] How to evaluate acquisition channels and user retention
[22:40] Adrian’s advice on balancing creative freedom with business goals
[28:02] The evolving game industry: Mobile, freemium, and the potential of VR
[34:25] Adrian’s insights on managing a game design consultancy
Resources & media mentioned in this episode:Learn more and Connect with Adrian Crook:
Learn more about Adrian Crook & Associates:
Games & companies mentioned: