In Development

Inside Star Trek: Discovery's LED Volumes With PIXOMONDO


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Join Matthew Swanton, Virtual Production Unreal Engine Supervisor at PXO Clara, as he shares his journey from modding Grand Theft Auto as a teenager to operating LED stages for Star Trek: Discovery. Discover the technical challenges of achieving in-camera final pixels, the pipeline innovations that enable global collaboration, and the surprising lessons learned from managing version control on multimillion-dollar film sets. From Perforce workflows to custom lighting solutions, Matthew reveals the real story behind virtual production's most ambitious projects. This is the story Hollywood's sizzle reels don't show you.

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In DevelopmentBy Perforce Software