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Ever wondered how different the world of NFTs is in Japan? Well, today we are lucky enough to be joined by two great guests, Takuya Kitagawa and AT, to give us some real, first-hand insight into the overlaps and contrasts that are happening with regard to the burgeoning scene. We have a great conversation unpacking some basics about our guests' entry into the NFT space, and what initially drew them in. From there we look at the major hallmarks of what is popular right now in Japan, and how this compares to the rest of the world, before talking about important aspects of the field such as influencer and celebrity marketing. Takuya and AT then spend some time illuminating the inner workings of Nannda, and some more general thoughts on game design, and we finish off our chat by considering which types of games appeal to different Japanese demographics and why. Join us to hear it all!
Key Points From This Episode:
Tweetables:
“Influencer marketing itself is big in Japan, YouTubers are big, TikTokers are big. But this actually hasn't come to the NFT world yet.”
“Japanese audiences play any kind of game, individual oriented game or a social game. Either way works. If it is a more individual game, you typically have to do more campaigns.”
“When I see the Nouns community evolving really well, I get really excited, seeing that maybe that is the future of NFTs.”
Links Mentioned in Today’s Episode:
AT
Takuya Kitagawa on Twitter
Floor Is Rising
5
22 ratings
Ever wondered how different the world of NFTs is in Japan? Well, today we are lucky enough to be joined by two great guests, Takuya Kitagawa and AT, to give us some real, first-hand insight into the overlaps and contrasts that are happening with regard to the burgeoning scene. We have a great conversation unpacking some basics about our guests' entry into the NFT space, and what initially drew them in. From there we look at the major hallmarks of what is popular right now in Japan, and how this compares to the rest of the world, before talking about important aspects of the field such as influencer and celebrity marketing. Takuya and AT then spend some time illuminating the inner workings of Nannda, and some more general thoughts on game design, and we finish off our chat by considering which types of games appeal to different Japanese demographics and why. Join us to hear it all!
Key Points From This Episode:
Tweetables:
“Influencer marketing itself is big in Japan, YouTubers are big, TikTokers are big. But this actually hasn't come to the NFT world yet.”
“Japanese audiences play any kind of game, individual oriented game or a social game. Either way works. If it is a more individual game, you typically have to do more campaigns.”
“When I see the Nouns community evolving really well, I get really excited, seeing that maybe that is the future of NFTs.”
Links Mentioned in Today’s Episode:
AT
Takuya Kitagawa on Twitter
Floor Is Rising